NEW: Cultist Cannon!
Spoiler: Cultist Cannon Video (primary)
Spoiler: Powder Cannon Video
Spoiler: Gibbage progress video
Spoiler: Shrapnel Launcher videoStraight from my README file:
Code: Select all
Disposable Heroes: ANGRY
by Major Cooke
---------------------------------------
Description:
If anyone has ever heard of the Disposable Heroes: MAD mod for Quake II, then you can probably guess what this is all about. For those who don't though, DH: MAD replaced every weapon in Quake II with rocket launcher weaponry. Each salvo shot different types of rockets, and there was nothing but rockets to shoot. However, the weapons used up the regular ammo (cells, slugs, etc) besides rockets. You start with all weapons, but almost no ammo. Gotta go find that ammo! While plenty, to balance it out, the consumption rate was also a bit higher for the weapons. And if I recall correctly, the monsters shot the same stuff the player did, albeit modified.
Weaponry:
1. Shrap Launcher - The primary fire shoots multiple small rockets at once that have large thorny pieces of metal sticking out. The secondary shoots them similar to that of a rapid-fire chaingun. These rockets don't necessarily "explode", per say.
2. Powder Cannon - Primary lets you dump gunpowder onto the floor or onto an enemy, and the secondary shoots a rocket that emits a large flame as it passes, setting the powder on fire. Only this rocket can set it on fire.
3. "Cult" - The Primary shoots a large stinger missile that is designed to perforate multiple targets at once. You'll have to line them up for maximum efficiency. As it pierces, it leaves an acid spray that deals extra damage to those caught in it. Secondary launches a large missile that sprays an area full of flesh-eating acid. This can be frozen to allow passing, or it can be set on fire to become even more destructive, though it rapidly degenerates the goup.
4. "Siren" - Primary shoots a dark missile which tracks it's targets and emits a powerful flashwave while travelling. Great for damaging large groups of enemies. Secondary launches sticky missiles that emit the same shockwaves after impacting on a surface, combining all the waves' power but at a cost of speed.
5. Plasuos Rocket Launcher - Primary missile is a regular missile fitted with the ability to fire plasma bolts at all enemies within range. Secondary missile acts as a hovering beacon for a moment and locks down on a target. Once it does, it dispatches a ring of mini-missiles from inside of the shell after the current target.
---------------------------------------
Story:
Your name is Caliber. You don't have a story, you just kick ass to the point where your boot smells of fart... or your rocket launcher...
All monsters modified. They all shoot the things you shoot at them. Make them learn the hard way from messing with you.
All of them will explode too, regardless of how little firepower you mow them down with. It won't be the disgusting squelchy stuff, it'll be absolutely physics-defying (yeah right).
Little to no realism! - That's right, things are going to be a bit out of control just because I'm one of those adrenaline junkies.
There will be quite some good effects, and exploding enemies of course.
No new sprites! - Yep, using only stock DooM resources to make this baby fly.
There are custom sounds though, and I don't know if that'll allow me to enter the mutator contest or not.
Gun powder bombs! - I won't spoil this for you now, but hopefully I can make this worth dying for. The bigger the pile, the larger the boom.
Release Date:
TBA
Stay tuned!