dedicated server?

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dedicated server?

Post by Anonymous »

Is this posible with ZDoom?
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HotWax
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Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Not with ZDoom. There are other ports based on ZDoom that attempt to add the client/server architecture that would be required, but they are not up to date with the current beta. The assumption is that once Randy gets v2.1 (final) done, they'll be updated with all the new goodies.

Before you ask why Randy doesn't do it... cuz he doesn't want to. 'nuff said.
boris
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Joined: Tue Jul 15, 2003 3:37 pm

Post by boris »

Skull Tag 0.95b is based on ZDoom 2.0.47.
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Biff
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Location: Monrovia, CA, USA

Post by Biff »

I can't find Skulltag 0.95b anywhere on the web, is it available anywhere?
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HotWax
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Post by HotWax »

boris wrote:Skull Tag 0.95b is based on ZDoom 2.0.47.
Awesome, I stand corrected. I'd also like to know where that can be had.
boris
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Post by boris »

Biff wrote:I can't find Skulltag 0.95b anywhere on the web, is it available anywhere?
#skulltag on irc.freenode.net

Carn also has a newer version of the ZDoom source, but did not put it in ST yet. And since he's at a fighting game tournament in California (heh) it will take some time until it's implemented. Look here.
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Carnevil
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Post by Carnevil »

boris wrote:#skulltag on irc.freenode.net

Carn also has a newer version of the ZDoom source, but did not put it in ST yet. And since he's at a fighting game tournament in California (heh) it will take some time until it's implemented. Look here.
I don't think you realize how much work patching ST with new versions of ZDoom is :?

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