HacX 1.2

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

HacX 1.2

Post by Xaser »

- HacX 1.2 -
--An official update to the classic TC.--


HacX IWAD 1.2: DOWNLOAD from /idgames, updated 10-10-10

My apologies for the delay to the three or four of you who were eagerly awaiting this, but the HacX 1.2 IWAD release is done. Note that this is NOT the super-updated version that's been promised -- that's actually in the works and will be accepting new members very soon. This is an interim release to get a few things working... think of it as a consolation prize if nothing else.

Don't expect anything super-new, though. Most of the gameplay is identical to HacX v1.1, and while a few improvements are present (maps work in co-op, a couple of the weapons animate better, etc.) it is largely the same game. The primary purpose behind this release is not to provide new content but to get a stable, standalone version of HacX out there. There was some version discrepancy between previous HacX releases (1.0 had screwy textures and 1.1 introduced a couple of DeHackEd bugs) and neither one of them was a standalone IWAD. Note that this version is an official HacX release (under Nostromo's authority), and older versions can be considered obsolete. ;)

At any rate, co-op works, so gather up some friends and get HacXing!


P.S. -- Just for the sake of letting everyone know that there is real work being done on a full 2.0 update, or if you're looking for something new, check out Protean Cybex (MAP16), a (rather large) HacX map I've done for the new version. It's based on the original HacX design docs and is set in a massive chemical plant that you get to blow up. Gameplay's still a bit rough, but that'll be worked on as soon as people start complaining. I mean commenting.

Major huge thanks to Nostromo for help n' support for starting this crazy project, Blzut3 for donating his DECORATE work and co-leading the project (go go SVN!), and Quasar for putting up with our constant support bothering. ;)
Last edited by Xaser on Wed Oct 13, 2010 1:24 pm, edited 1 time in total.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: HacX 1.2

Post by NeuralStunner »

There is Win here, can you feel it? Can you taste it? Can you see all the pretty colors?
User avatar
Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: HacX 1.2

Post by Trooper 077 »

NeuralStunner wrote:There is Win here, can you feel it? Can you taste it? Can you see all the pretty colors?

No,There is no win here NeuralStunner



Just an orgasm of awesome
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: HacX 1.2

Post by Ethril »

[Mr. Burns voice] Excellent.
User avatar
Grymmette
Posts: 590
Joined: Wed Jun 24, 2009 12:30 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)
Location: Nowhere, KS

Re: HacX 1.2

Post by Grymmette »

This reminds me I need to get back to work on this...

PM me with any things that still need doing, and I'll see what I can do.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: HacX 1.2

Post by NeuralStunner »

Trooper 077 wrote:No,There is no win here
There's the door. Bye.
User avatar
Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: HacX 1.2

Post by Trooper 077 »

NeuralStunner wrote:
Trooper 077 wrote:No,There is no win here
There's the door. Bye.


Read lower
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: HacX 1.2

Post by NeuralStunner »

Trooper 077 wrote:Read lower
Think higher.
User avatar
Trooper 077
Posts: 856
Joined: Mon Aug 17, 2009 7:29 pm

Re: HacX 1.2

Post by Trooper 077 »

NeuralStunner wrote:
Trooper 077 wrote:Read lower
Think higher.

Not Nessisary?
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Re: HacX 1.2

Post by Xaser »

Now, now. Not in the announcement thread. We don't want to have everything split on the first day, now do we? :P

For the record, I plan on making an announcement regarding HacX 2.0 soon, but it will probably wait until sometime tomorrow. Time got away from me today and I got all tired out early. Yay laziness!
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: HacX 1.2

Post by Ghastly »

Trooper 077 wrote:Nessisary?
Necessary* :P

Looks good, by the way. I remember the original TC had a few problems. :)
User avatar
Salad Viking
Posts: 752
Joined: Tue Apr 20, 2010 8:58 pm
Location: In high orbit

Re: HacX 1.2

Post by Salad Viking »

Hey, this is actually good... fun, in fact. Unlike a certain version of this I played in which monsters turned into computers while walking around.... But why do I kick so fast?

Anyways, ZDoom needs IWAD support for this.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space

Re: HacX 1.2

Post by NeuralStunner »

Salad Viking wrote:Unlike a certain version of this I played in which monsters turned into computers while walking around....
You were probably playing without the accompanying DeHackEd patch.
Salad Viking wrote:Anyways, ZDoom needs IWAD support for this.
http://zdoom.org/Changelog/2925/files :D
User avatar
SamVision
Posts: 2425
Joined: Tue Apr 13, 2010 4:47 pm
Location: Behind You

Re: HacX 1.2

Post by SamVision »

Xaser, I HAVE been waiting for this! I thought it was dead :cry:
User avatar
TheDoomGuy
Posts: 260
Joined: Thu Dec 14, 2006 4:08 am

Re: HacX 1.2

Post by TheDoomGuy »

Frankly, I'm rather surprised to see this resurface. I remember discovering it on the MJ Doom Page EONS ago... must've been 12 years ago or so that I first saw that there. :shock:

I think it definitely has further potential as a standalone game. Some of the weapons were hideous (shotgun, I'm looking at you :P ), and the DeHackEd patching can only go so far, so it will be nice to see the pretty graphics and textures be able to spread its wings and give us something new and interesting.

Return to “TCs, Full Games, and Other Projects”