--An official update to the classic TC.--
HacX IWAD 1.2: DOWNLOAD from /idgames, updated 10-10-10
My apologies for the delay to the three or four of you who were eagerly awaiting this, but the HacX 1.2 IWAD release is done. Note that this is NOT the super-updated version that's been promised -- that's actually in the works and will be accepting new members very soon. This is an interim release to get a few things working... think of it as a consolation prize if nothing else.
Don't expect anything super-new, though. Most of the gameplay is identical to HacX v1.1, and while a few improvements are present (maps work in co-op, a couple of the weapons animate better, etc.) it is largely the same game. The primary purpose behind this release is not to provide new content but to get a stable, standalone version of HacX out there. There was some version discrepancy between previous HacX releases (1.0 had screwy textures and 1.1 introduced a couple of DeHackEd bugs) and neither one of them was a standalone IWAD. Note that this version is an official HacX release (under Nostromo's authority), and older versions can be considered obsolete.

At any rate, co-op works, so gather up some friends and get HacXing!
P.S. -- Just for the sake of letting everyone know that there is real work being done on a full 2.0 update, or if you're looking for something new, check out Protean Cybex (MAP16), a (rather large) HacX map I've done for the new version. It's based on the original HacX design docs and is set in a massive chemical plant that you get to blow up. Gameplay's still a bit rough, but that'll be worked on as soon as people start complaining. I mean commenting.
Major huge thanks to Nostromo for help n' support for starting this crazy project, Blzut3 for donating his DECORATE work and co-leading the project (go go SVN!), and Quasar for putting up with our constant support bothering.
