
Regenerating Health
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Regenerating Health
This mod iss a simple experiment to see how regenerating health, a gameplay mechanic accepted as the norm for modern shooters effects the gameplay of Doom. All armour and health pickups except Berserk are removed from the map, and the player now takes 1.5 damage to compensate for regenerating health. Please tell me what it's like using it 

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Re: Regenerating Health
Not sure if you knew of this bug, but if you die, your health still regenerates regardless. o.o;
As for the mechanic, I'm not fully sure what to say yet. Interesting though without the items.
As for the mechanic, I'm not fully sure what to say yet. Interesting though without the items.

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Re: Regenerating Health
Won't work on any map that wasn't designed with this gameplay in mind. Hitscanners jack you up, and the combined effects of removing armor and 1.5x damage means any situation where you're given lots of health and armor but are likely to get hit a lot is utterly unwinnable. Try to beat MAP23 of DVII and see what I mean.
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Re: Regenerating Health
Maybe have a Berserk Pack that spawns every once in a great while in place of all the removed items.
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Re: Regenerating Health
Well, there's your problem.Salad Viking wrote:DVII
