Hud camera screen?
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Hud camera screen?
Hey, can we have an ACS command to show a box on the screen that shows the level from a point of view other than the current player, something like a hud camera screen?
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for the wishlist
I guess, he meant a split screen view, so the camera view doesn't take the entire screen.
It's actually a good idea. Also I could imagine special patches, which could be used for textures quite useful. With those, you would turn a regular linedefs into monitor screens, which show the view of regular cameras. Just like security monitor screens in real life.
This shouldn't be too hard to implement. Basically it just needs the camera view rendered to a patch rather than directly on screen. If you use this patch with SetFont in your script, you could use it for a HUD-camera as well. Also there has to be a way to specify the size such a patch should have.
Put this to the wishlist!
It's actually a good idea. Also I could imagine special patches, which could be used for textures quite useful. With those, you would turn a regular linedefs into monitor screens, which show the view of regular cameras. Just like security monitor screens in real life.
This shouldn't be too hard to implement. Basically it just needs the camera view rendered to a patch rather than directly on screen. If you use this patch with SetFont in your script, you could use it for a HUD-camera as well. Also there has to be a way to specify the size such a patch should have.
Put this to the wishlist!
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I presume he meant a small box in a corner of the screen that shows another part of the map from a camera, like this.
I think this would be a really cool idea, You could activate sec cameras from the cpu You got in Your armor, or more! Place a security cam somewhere so You can watch out for any enemies any time. Nice.
I think this would be a really cool idea, You could activate sec cameras from the cpu You got in Your armor, or more! Place a security cam somewhere so You can watch out for any enemies any time. Nice.
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It doesn't exactly look like a real monitor screen, more like a window, ie. if you turn left, you see what's on the left. You couldn't do this on a monitor screen, of course. I know this effect from Daedalus, sure, it's better than nothing, but far from perfect. Check out those monitors in Duke3D (without using them)! See the difference? They are somewhat lowres, but once we could scale a texture, this issue could be fixed as well. Maybe a decal could show the camera view, as well.The Ultimate DooMer wrote:You can already do monitor screens - use a skybox.
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A more practical use would be to make it look like you're punching holes in the wall...
The challenge here is to take what Doom normally writes to the frame-buffer and store it in a dynamically-updated graphic for drawing to a texture or the screen. While it might be a bit of work, I think the gain would be worth it.
The optimal way to code it would be to allow the map designer and/or player to specify how often and at what resolution the image is updated, thus controlling the amount of cpu time the effect is going to eat up.
The challenge here is to take what Doom normally writes to the frame-buffer and store it in a dynamically-updated graphic for drawing to a texture or the screen. While it might be a bit of work, I think the gain would be worth it.
The optimal way to code it would be to allow the map designer and/or player to specify how often and at what resolution the image is updated, thus controlling the amount of cpu time the effect is going to eat up.
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Hmm. Is it possible to hack these? :Grubber wrote: Yes, I can hack new things to ZDoom (e.g my avatar - rideable demon - almost completed). I've already made some mods of ZDoom - I can post them in June .
-weapon recoil (for all weapons)
-crouching and leaning (from behind a corner)
-hud automap
-reloadable weapons
-blasting off limbs of enemies
-Changeable Player's Sprite (via ACS)
Oh, can't wait for the mods
EDIT: I could ask Randy for this, however,
1.Randy is already busy with 2.0.64
2.These are things that would make Doom less Doomish, yet, they would be useful for "us".
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.64Nmn wrote:-weapon recoil (for all weapons)
I SO WANT THISNmn wrote:-crouching and leaning (from behind a corner)
no commentNmn wrote:-hud automap
.64Nmn wrote:-reloadable weapons
fancy dehacking can achieve thisNmn wrote:-blasting off limbs of enemies
didnt that get added for .64?[/quote]Nmn wrote:-Changeable Player's Sprite (via ACS)