[Sprites] Hexen II Axe
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[Sprites] Hexen II Axe
Here's a rip & rehand that I did of the throwing axe from Hexen II. It's only minimally cleaned up, and the second frame is modified from the Hammer of Retribution and might not match exactly, so it could probably use more touching up if someone's so inclined, but I don't think it came out as badly as I might have expected. The third frame should be duplicated with adjusted offsets for a good swing.
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Re: [Sprites] Hexen II Axe
That's pretty cool! Could be great with a little touch-up.
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Re: [Sprites] Hexen II Axe
A certain someone I know would be really pleased to see this. Undead Knight throwing axes, anyone?
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Re: [Sprites] Hexen II Axe
That's indeed cool, looks very clean
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Re: [Sprites] Hexen II Axe
Looking good.
Also, I couldn't avoid quoting this:
Also, I couldn't avoid quoting this:
"Gimli: And my axe!"
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Re: [Sprites] Hexen II Axe
Looks nice, but this kind of things should now be made with widescreen monitors in mind as well...
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Re: [Sprites] Hexen II Axe
Third frame should have little more massive handle. Otherwise it looks good for minimaly edited rip.
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Re: [Sprites] Hexen II Axe
One thing I see is that the last frame, assuming it's the last of the attack frames, looks too large relative to the second attack frame. If you are swinging the axe, i would assume that the last action would make the weapon farthest away, thus looking the smallest. Some simple scaling down would fix it. That or Scale up the second attack frame; or a combination of both.
I also recommend some smudging of the highlighted areas on the back-blade. It looks blotchy, most likely from the low-res skin of the 3D model. Other than that, it should make a fine Hexen weapon.
I also recommend some smudging of the highlighted areas on the back-blade. It looks blotchy, most likely from the low-res skin of the 3D model. Other than that, it should make a fine Hexen weapon.
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Re: [Sprites] Hexen II Axe
Well, I made it by screenshotting the game. I don't have widescreen.Gez wrote:Looks nice, but this kind of things should now be made with widescreen monitors in mind as well...
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This, I can do.neoworm wrote:Third frame should have little more massive handle. Otherwise it looks good for minimaly edited rip.
I was kind of surprised how few frames it seemed to have. It's possible that there's another frame that was hidden behind the cheesy "swoosh" effect that the thrown axe has (which gets drawn over the weapon for some reason... ) I can try the resizing edits though to see if it comes out better.Eriance wrote:One thing I see is that the last frame, assuming it's the last of the attack frames, looks too large relative to the second attack frame. If you are swinging the axe, i would assume that the last action would make the weapon farthest away, thus looking the smallest. Some simple scaling down would fix it. That or Scale up the second attack frame; or a combination of both.
I also recommend some smudging of the highlighted areas on the back-blade. It looks blotchy, most likely from the low-res skin of the 3D model. Other than that, it should make a fine Hexen weapon.
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Re: [Sprites] Hexen II Axe
Animation interpolation (smoothly moving from one animation frame to another, instead of jumping) at its finest, and most annoying.ETTiNGRiNDER wrote:I was kind of surprised how few frames it seemed to have.
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Re: [Sprites] Hexen II Axe
If that were the case, shouldn't the screenshotting method have avoided that?Ghastly_dragon wrote:Animation interpolation (smoothly moving from one animation frame to another, instead of jumping) at its finest, and most annoying.ETTiNGRiNDER wrote:I was kind of surprised how few frames it seemed to have.
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Re: [Sprites] Hexen II Axe
Depends how good you are at timing it. I'd try recording it and using VirtualDub to get the individual frames.
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Re: [Sprites] Hexen II Axe
Hexen II didn't even have model interpolation, since it uses Quake 1's engine (though there are probably ports that change that).
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Re: [Sprites] Hexen II Axe
"Random guy: And my vuvuzela! BZZZZZZZZZZZZZZZZZZZZZZZZZZZZ""Gimli: And my axe!"
(and I couldn't avoid quoting that, sorry)
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Re: [Sprites] Hexen II Axe
I noticed this too when I was adding this axe to AEoD (War Axe). I found that firing it at a more upward angle seemed to eliminate that problem for the most part. Also, try it in the Egypt maps since the blue sky makes it easier to separate from the much darker colored axe.ETTiNGRiNDER wrote:I was kind of surprised how few frames it seemed to have. It's possible that there's another frame that was hidden behind the cheesy "swoosh" effect that the thrown axe has (which gets drawn over the weapon for some reason... ) I can try the resizing edits though to see if it comes out better.