Doom Holdout (A Doom 2 Survival RPG)
Doom Holdout (A Doom 2 Survival RPG)
Hello everyone!I am TwEaKeD97,I am new on the forum,and I want to share with you my upcoming project,Doom Holdout.
The map includes 4 player spawns,5 enemy spawns,a store with 6 items in stock (unlimited purchases),and decor.
In order to play,you start on wave 1,then press the red button.
One of the doors will open and enemies will spawn,then attack the players.
If a player dies,they respawn at the end of each round.
This is just a project,and will get some changes.
Thanks for reading!
Progress Screenshots:
First Progress Report
Second Progress Report (Or as I like to call it,Duck Stage)
The map includes 4 player spawns,5 enemy spawns,a store with 6 items in stock (unlimited purchases),and decor.
In order to play,you start on wave 1,then press the red button.
One of the doors will open and enemies will spawn,then attack the players.
If a player dies,they respawn at the end of each round.
This is just a project,and will get some changes.
Thanks for reading!
Progress Screenshots:
First Progress Report
Second Progress Report (Or as I like to call it,Duck Stage)
Last edited by TwEaKeD97 on Wed Jun 30, 2010 8:15 pm, edited 5 times in total.
- Cutmanmike
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Re: Doom Holdout (A Doom 2 Survival RPG)
http://forum.zdoom.org/viewtopic.php?f=19&t=13893
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
In other words, please post some proof this project exists and isn't just an idea.
Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!
In other words, please post some proof this project exists and isn't just an idea.
Re: Doom Holdout (A Doom 2 Survival RPG)
if this project has been started on already, screenshots is a must.
Re: Doom Holdout (A Doom 2 Survival RPG)
Would a screen shot of the graph and visual mode work?
- Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)
Any screenshots period would be nice, or your thread is gonna get BALEETED! Just three or four showing gameplay and features, to prove that it isn't just some pretty graphics and a pipe dream.


Re: Doom Holdout (A Doom 2 Survival RPG)
I'll get some screenshots right away!
Re: Doom Holdout (A Doom 2 Survival RPG)
by the "idea or project" i've read, i gotta say, that not bad for an idea. but when it says RPG, will this have experience points in it?
Re: Doom Holdout (A Doom 2 Survival RPG)
Well,not really.I mean,it has a shop,the enemies drop points,but I can see if I can put in EXP.X-CrAzYkOoL-X wrote:by the "idea or project" i've read, i gotta say, that not bad for an idea. but when it says RPG, will this have experience points in it?
Re: Doom Holdout (A Doom 2 Survival RPG)
because of that post, that gave me an idea. if u wanna hear it, i can pm u about it, and probably help u, but i still need screenshots if so will be done.
Re: Doom Holdout (A Doom 2 Survival RPG)
I put a link in the original post,it explains the details. un-edited details.
- Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)
Of the two people polled so far, I chose Ultra-Violence, the other person chose....Hey Not Too Rough....pansy. 



Re: Doom Holdout (A Doom 2 Survival RPG)
That was me actually...And only because I just started playing about 3-5 days ago.Caligari_87 wrote:Of the two people polled so far, I chose Ultra-Violence, the other person chose....Hey Not Too Rough....pansy.
Besides,my friend plays on ITYTD.
- Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)
Wow, five days and you're already working on a mod? I'm impressed.
I started playing in 1998, didn't even know the game was modifiable until about 2001, and I didn't find ZDoom or DoomBuilder until 2004.



Re: Doom Holdout (A Doom 2 Survival RPG)
I voted. <_<

Anyway, welcome to ZDF and I sincerely hope you can become a source of good ZDooM modification.
I believe there have been mods of this sort before, however. Maybe your money system will be the hook.

Anyway, welcome to ZDF and I sincerely hope you can become a source of good ZDooM modification.
I believe there have been mods of this sort before, however. Maybe your money system will be the hook.
Re: Doom Holdout (A Doom 2 Survival RPG)
Well,I have had experiences with programming before,but,yeah.Caligari_87 wrote:Wow, five days and you're already working on a mod? I'm impressed.I started playing in 1998, didn't even know the game was modifiable until about 2001, and I didn't find ZDoom or DoomBuilder until 2004.
I played it at a friend's house on snes when I was 6 or 7,so in 2004 or 2003.
Thank you!SonnyBoy wrote:I voted. <_<
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Anyway, welcome to ZDF and I sincerely hope you can become a source of good ZDooM modification.
I believe there have been mods of this sort before, however. Maybe your money system will be the hook.
And has anyone else heard of the Rick Roller weapon?Also known as 80's Synthpop?
That's going to be in the store for 200,because it's a one hit kill and it has a large range.
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Anyways,I tried out Hurt Me Plenty,it's actually not that hard.