Doom Holdout (A Doom 2 Survival RPG)

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What difficulty do you play Doom/Doom 2 on?

Poll ended at Wed Jul 07, 2010 10:28 am

I'm too young to die
1
3%
Hey,not too rough
0
No votes
Hurt me plenty
12
32%
Ultra-violence
23
61%
Nightmare!
2
5%
 
Total votes: 38

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TwEaKeD97
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Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

Hello everyone!I am TwEaKeD97,I am new on the forum,and I want to share with you my upcoming project,Doom Holdout.

The map includes 4 player spawns,5 enemy spawns,a store with 6 items in stock (unlimited purchases),and decor.

In order to play,you start on wave 1,then press the red button.

One of the doors will open and enemies will spawn,then attack the players.

If a player dies,they respawn at the end of each round.

This is just a project,and will get some changes.

Thanks for reading!

Progress Screenshots:
First Progress Report
Second Progress Report (Or as I like to call it,Duck Stage)
Last edited by TwEaKeD97 on Wed Jun 30, 2010 8:15 pm, edited 5 times in total.
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Cutmanmike
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by Cutmanmike »

http://forum.zdoom.org/viewtopic.php?f=19&t=13893

Got a cool project idea but nothing else? This forum is NOT for you! Put it in this thread instead!

In other words, please post some proof this project exists and isn't just an idea.
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TypeSaucy
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TypeSaucy »

if this project has been started on already, screenshots is a must.
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

Would a screen shot of the graph and visual mode work?
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Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by Caligari87 »

Any screenshots period would be nice, or your thread is gonna get BALEETED! Just three or four showing gameplay and features, to prove that it isn't just some pretty graphics and a pipe dream.

8-)
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

I'll get some screenshots right away!
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TypeSaucy
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TypeSaucy »

by the "idea or project" i've read, i gotta say, that not bad for an idea. but when it says RPG, will this have experience points in it?
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

X-CrAzYkOoL-X wrote:by the "idea or project" i've read, i gotta say, that not bad for an idea. but when it says RPG, will this have experience points in it?
Well,not really.I mean,it has a shop,the enemies drop points,but I can see if I can put in EXP.
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TypeSaucy
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TypeSaucy »

because of that post, that gave me an idea. if u wanna hear it, i can pm u about it, and probably help u, but i still need screenshots if so will be done.
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

I put a link in the original post,it explains the details. un-edited details.
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Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by Caligari87 »

Of the two people polled so far, I chose Ultra-Violence, the other person chose....Hey Not Too Rough....pansy. :p

8-)
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

Caligari_87 wrote:Of the two people polled so far, I chose Ultra-Violence, the other person chose....Hey Not Too Rough....pansy. :p

8-)
That was me actually...And only because I just started playing about 3-5 days ago.

Besides,my friend plays on ITYTD.
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Caligari87
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by Caligari87 »

Wow, five days and you're already working on a mod? I'm impressed. :) I started playing in 1998, didn't even know the game was modifiable until about 2001, and I didn't find ZDoom or DoomBuilder until 2004.

8-)
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Sonnyboy
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by Sonnyboy »

I voted. <_<

:P

Anyway, welcome to ZDF and I sincerely hope you can become a source of good ZDooM modification.

I believe there have been mods of this sort before, however. Maybe your money system will be the hook.
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TwEaKeD97
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Re: Doom Holdout (A Doom 2 Survival RPG)

Post by TwEaKeD97 »

Caligari_87 wrote:Wow, five days and you're already working on a mod? I'm impressed. :) I started playing in 1998, didn't even know the game was modifiable until about 2001, and I didn't find ZDoom or DoomBuilder until 2004.

8-)
Well,I have had experiences with programming before,but,yeah.

I played it at a friend's house on snes when I was 6 or 7,so in 2004 or 2003.
SonnyBoy wrote:I voted. <_<

:P

Anyway, welcome to ZDF and I sincerely hope you can become a source of good ZDooM modification.

I believe there have been mods of this sort before, however. Maybe your money system will be the hook.
Thank you!

And has anyone else heard of the Rick Roller weapon?Also known as 80's Synthpop?

That's going to be in the store for 200,because it's a one hit kill and it has a large range.

-----------------------------

Anyways,I tried out Hurt Me Plenty,it's actually not that hard.
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