H-Quest v10
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H-Quest v10
http://home.midmaine.com/~lilwhitemo/hquest10.cab
A few tweaks and additions:
- *Hopefully* the door bug is gone.
- Most spells are leveled. Increases damange and duration. Will also increase range when I get around to it.
- New spell, "Ammo Transmorph". Converts other weapons ammo into currently selected weapon's type. You lose a little ammo during the conversion. Starts with the gold wand and works up.
- Modified the city layout a bit, merging the gem area and exit temple into the streets area. The temple is located in the mid-eastern part of the city, it's where you exit when the gem is destroyd.
- Spell and skill prices modified.
A few tweaks and additions:
- *Hopefully* the door bug is gone.
- Most spells are leveled. Increases damange and duration. Will also increase range when I get around to it.
- New spell, "Ammo Transmorph". Converts other weapons ammo into currently selected weapon's type. You lose a little ammo during the conversion. Starts with the gold wand and works up.
- Modified the city layout a bit, merging the gem area and exit temple into the streets area. The temple is located in the mid-eastern part of the city, it's where you exit when the gem is destroyd.
- Spell and skill prices modified.
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Re: H-Quest v10
I'm glad, I went bankrupt every other chapter due to the high prices.LilWhiteMouse wrote:- Spell and skill prices modified.
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You're not the only one... The very incomplete 2nd level for DeathTrap(My secret(or now not-so secret) project) hasn't been touched for quite a while. Also, all of the finished stuff(intro, map1) hasn't been detailed yet so it looks quite bare.Bio Hazard wrote:i really wish i could finish something...
: Back on topic, I found 2 bugs:
1. During the chapter boss, the imps that are spawned are invunerable until the boss dies, and when it does, the imps make a shattering noise and show the "Chapter x complete." message when killed.
2. When the Firemace is selected, it shows up on the hud as "Staff" and doesn't take damage as it normally should.
There's also a little bit of HoM around the boss/temple area that shows occasionally.
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They're disabled for the time being. They were handled specially and I accidently used the same TID for the gem totem. I wanted to move them in as a third tier with the regular enemies anyhow. Good time as any to do it.Destroyer wrote:1. During the chapter boss, the imps that are spawned are invunerable
Fixed. My loops stopped at the Phoenix Rod.2. When the Firemace is selected, it shows up on the hud as "Staff" and doesn't take damage as it normally should.
Screenshots would help find them quicker.There's also a little bit of HoM around the boss/temple area that shows occasionally.
There's also a bug in the Ammo Converter spell that seems to have popped up, but hopefully been fixed.
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