[sprite] duke nukem assaul trooper high resolution

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
mathey bu
Posts: 120
Joined: Mon Apr 12, 2010 9:39 am

[sprite] duke nukem assaul trooper high resolution

Post by mathey bu »

about more than 120 frames

Image

Image

download link:

http://www.speedyshare.com/files/219084 ... rooper.wad
User avatar
Anarchist
Posts: 76
Joined: Sat Feb 20, 2010 7:55 pm

Re: [sprite] duke nukem assaul trooper high resolution

Post by Anarchist »

Ah, model rips. :wink:
User avatar
Woolie Wool
Posts: 1713
Joined: Mon Dec 15, 2003 3:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch Linux, Windows 11
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by Woolie Wool »

Honestly, doing it this way is like the worst of both worlds.
User avatar
mathey bu
Posts: 120
Joined: Mon Apr 12, 2010 9:39 am

Re: [sprite] duke nukem assaul trooper high resolution

Post by mathey bu »

why? do you like only worse graphics?
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: [sprite] duke nukem assaul trooper high resolution

Post by TheDarkArchon »

mathey bu wrote:why? do you like only worse graphics?
No. Which is why most people here would stick with the original.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [sprite] duke nukem assaul trooper high resolution

Post by Ceeb »

To expound on what TDA is saying... Model rips are fucking horrendous no matter what.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by wildweasel »

Ceeb wrote:To expound on what TDA is saying... Model rips are fucking horrendous no matter what.
I would actually say at this point that not all model rips are terrible - but only the ones in which great pains are taken to make them integrate properly with the rest of the resources. In this case, the assault troopers are ludicrously high resolution which makes them stick out like sore thumbs among the rest of the sprites. It also looks like you did not properly trim the edges of the sprites, which may result in cyan borders around them in game (I didn't actually download this as I'm on a slow connection at the moment).
User avatar
esselfortium
Posts: 3862
Joined: Tue Sep 19, 2006 8:43 pm
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by esselfortium »

duke nukem cassual trooper 8-)
Gez
 
 
Posts: 17939
Joined: Fri Jul 06, 2007 3:22 pm

Re: [sprite] duke nukem assaul trooper high resolution

Post by Gez »

Too angular. Stuff that should be round and smooth is instead all triangly. This negates the benefit of high resolution. Sure, now you can see perfectly clearly all the details which makes it blatant this is a low-poly model.

High-res model rips could maybe be justified for hi-res models. Things with millions of polygons. Things like the insanely high-detail models created with ZBrush so as to make normal/bump maps for lower-poly models.

But high-resolution pics of a low-detail model? Pointless.
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: [sprite] duke nukem assaul trooper high resolution

Post by Dark-Assassin »

You may aswell just use the model and be done with it.

Also, I heard something about re-distributing anything from Duke3D-HRP is not allowed.
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by Captain Awesome »

Dark Slayer, you are correct. You must have direct consent from the resource's creator before you can use it.

Also, whats funny here is, the original Duke Nukem enemies were model rips of uber high poly models. Only to be remade in low poly models, for some random guy to make model rips. (Confused yet?)
User avatar
phi108
Posts: 976
Joined: Sat Dec 01, 2007 6:28 pm

Re: [sprite] duke nukem assaul trooper high resolution

Post by phi108 »

Indeed, I've wished that ID had kept the high-res original photos they took of the monster models, or could scan the still-existing models with one of those model-digitizing lasers (though they'd have to be converted to low-poly before they'd perform well in GZDoom.)

And in the Duke nukem case, it would be convienient if the original high-poly Duke 3D models still existed somewhere, and could be released to the fans, so accurate low-poly 3D models could be made.
User avatar
Enjay
 
 
Posts: 26971
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by Enjay »

Captain Awesome wrote:the original Duke Nukem enemies were model rips of uber high poly models.
Spoiler:
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by XutaWoo »

Enjay wrote:pic
Wow! I didn't think they had the technology to make that high-poly models back then! :shock:







:P
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.
Contact:

Re: [sprite] duke nukem assaul trooper high resolution

Post by Captain Awesome »

Yeah, the only thing that exists from those old models are high quality renders by Chuck Jones. The good thing in that they don't exist anymore is that 3DRealms wouldn't have released them to the public. I'm looking for the renders, but I can't find the rest.
Post Reply

Return to “Resources”