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Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 8:48 am
by alysiumX
So I created Any level invasion, that allow players to do invasion on any coop level (it won the zdoom mutator contest : http://cutstuff.net/files/mutator/XInvasionX.zip). Shortly after I was challenged to see if I could create the same effect in deathmatch stages. So I figured now would also be a good time to add other features since i'm no longer limited to just text lumps. I give you Invasion deathmatch V1.5, here are the changes from the original.
Spoiler: Changes
All you need to do to play is load this wad up with your favorite deathmatch wad.

The only known bug in this mod is that monster will sometime spawn stuck on walls and platforms, haven't really found a solution for this yet. Also I haven't had much testing so feedback is appreciated.

If your playing and you can't find the remaining monsters in the level, there is a feature that will kill them automatically in after a certain amount of time has passed without killing.

Screenies coming later.

Download
http://files.drdteam.org/index.php/file ... ndm-zd.zip

*thanks for the hosting drdteam
Enjoy!

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 9:27 am
by Grymmette
I really wish I could, this sounds interesting, but Zshare doesn't really work out for me. A different download site maybe?

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 9:29 am
by alysiumX
Damage wrote:I really wish I could, this sounds interesting, but Zshare doesn't really work out for me. A different download site maybe?
k uploaded to megaupload as well.

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:12 am
by <propro> username
In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM :wub:

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:29 am
by Grymmette
Your IP address (insert IP address here) has just downloaded 262144 bytes. Please wait 2 minutes, then try your download again.

That's annoying, especially when I didn't get a chance to download anything. ZShare pulls the same stunt, makes me wait for about a minute, the when I click download it sends me back to the waiting page and tells me that I have downloaded whatnot already, even though I didn't. Sites that don't give me this: Sendspace, Mediafire, and I think Speedy Share.

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:31 am
by <propro> username
In this day, i tried to play anylevelinvasion wih Ghv maps, and then you make this! JOO ÄÄR AAWSOOM :wub:
Ehm, when i try it in the first skulltag deathmatch map, the invasion map begins, and "WAVE COMPLETE"

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:32 am
by Gez

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:42 am
by alysiumX
cool, fix'd the link thanks.

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 10:55 am
by Grymmette
When yu tested this on your own before releasing it, how exactly did you get it to work. I tried skulltag with various gamemodes, all of the yielding the same result of "Wave begins in 3...2...1...Fight...Wave Complete!"
So then I tried the latest SVN of gzdoom (singleplayer mode), thinking maybe ST was just too out of date for this, no I still got the same aforementioned result as above.

Re: Invasion Deathmatch V1.5 is here!

Posted: Tue Dec 29, 2009 11:22 am
by alysiumX
It must be ran with coop in a deathmatch level. Skulltag takes out the monsters automatically when you run dm(or at least the random spawners), which is probably why it wasn't working.

Re: Invasion Deathmatch V1.5 is here!

Posted: Fri Jan 08, 2010 2:51 pm
by alysiumX
Sorry for the long bump here, but any one playing and enjoying this?
When yu tested this on your own before releasing it, how exactly did you get it to work. I tried skulltag with various gamemodes, all of the yielding the same result of "Wave begins in 3...2...1...Fight...Wave Complete!"
So then I tried the latest SVN of gzdoom (singleplayer mode), thinking maybe ST was just too out of date for this, no I still got the same aforementioned result as above.
Working on an skulltag update that will fix this problem.

Re: Invasion Deathmatch V1.5 is here!

Posted: Fri Jan 08, 2010 5:38 pm
by Imp Hunter
WOW, it would looks like UT2k4 Invasion mode :mrgreen:

Good luck with the project, buddy!

Re: Invasion Deathmatch V1.5 is here!

Posted: Sat Jan 09, 2010 9:13 am
by Recurracy
This is quite awesome. Tested it with UDMX today, and I was pleasently surprised. Good job.

Re: Invasion Deathmatch V1.5 is here!

Posted: Sat Jan 09, 2010 10:11 am
by Imp Hunter
What about a no-class version? I mean, what if the player want to use this wad with some Weapon Mod

Re: Invasion Deathmatch V1.5 is here!

Posted: Sat Jan 09, 2010 6:53 pm
by daimon
nice, played using 32in24-9...

http://img706.imageshack.us/slideshow/w ... 001042.png

few shots