Dsdoom3 - 32 map Total Conversion almost done!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Dsdoom3 - 32 map Total Conversion almost done!

Post by FANADICALCOWHEAD »

Image

This was started nearly two years ago, and now I'm finally resuming it!
So what's it all about? It's a total conversion for doom2 that utilizes all of prboom's wonderful features. I've completed all the assets (sprites, sounds and dehacked), I've selected a texture set and now I'm ready to start mapping, I've finished map01, and 02. Now before anyone jumps to any conclusions, this is not a remake of doom3 by any stretch of the imagination. I've came up with my own plot and I'm following it strictly. Where does this take place? I'm not sure yet, either Phobos or mars. What kind of maps can you expect from this wad? Plenty of unique, fun and addictive maps, though the first 11 maps will all follow the same basic theme, map12 is where the wad really takes a turn, by map12 you'll be in the underground environmental labs, these labs simulate various outdoor environments (so you'll be playing in swamps, snow levels, underwater levels and all that stuff). Weapons wise you'll have the good ol' doom3 weapon set, but each weapon serves a different purpose. The chaingun is tailored for close combat it fires 4rounds per 2 shots giving it a devastating punch (if you're close enough)and is perfect for waves of tough monsters , the machine gun however, is a highly accurate weapon designed for long distance enemies or taking out one enemy at a time. The rest of the weapons are similar to the original doom weapons ( I think you'll know how to use them ;) )

you tube video
http://www.youtube.com/watch?v=wlYEmuTIuGM

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image



Maps

Map01 - Armory - 100%
Map02 - Nuclear Plant - 100%
Map03 - Nuclear refinery - 100%
Map04 - Maintenance depot - 100%
Map05 - Nukage Regulation - 100%
Map06 - Vegitation testing - 100%
Map07 - Eco Containment - 100%
Map08 - Recycling Depot - 100%
Map09 - Industrial Zone - 100%
Map10 - Nukage control - 100%
Map11 - Lock Down Anomaly - 100%


Map12 - ENV-SEC 1 - Sub-Zero Containment - 100%
Map13 - ENV-SEC 2 - Marshlands 100%
Map14 - ENV-SEC 3 - Volcanic Control - 100%
Map15 - ENV-SEC 4 - Cliff Sides - 100%
Map16 - ENV-SEC 5 - Water Works - 100%
Map17 - ENV-SEC 6 - Rock Ridge Canyon - 100%
Map18 - ENV-SEC 7 - Marsh Lands - 100%
Map19 - ENV-SEC 8 - The Tropics - 100%
Map20 - Re-Surface/Gateway - 100%



Map21 - Gates of hell - 100%
Map22 - Unholy Cathedral - 100%
Map23 - Inferno - 100%
Map24 - Peril - 100%
Map25 - infernal Crusade -100%
Map26 - Imperial inferno - 100%
Map27 - (I can't reveal the name) - 100%
Map28 - Forced Entry - 100%
Map29 - Earthbound - 100%
Map30 - The Truth - 100%


Map31 - It's a secret - 100%
Map32 - It's a secret - 100%

_______________________
If you'd like to try this in beta form, please feel free to PM me and I'll send you a copy.[/img]
Last edited by FANADICALCOWHEAD on Fri Dec 26, 2014 11:51 pm, edited 21 times in total.
User avatar
Sonnyboy
Posts: 1156
Joined: Sun May 03, 2009 5:40 pm
Location: A pinch here, a dab there

Re: Dsdoom3

Post by Sonnyboy »

I think I'm gonna like this...
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Dsdoom3

Post by Viscra Maelstrom »

The Title wrote:Dsdoom3
WHAT DOOM3 ON DS REALLY.
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

doomhunter_175 wrote:
The Title wrote:Dsdoom3
WHAT DOOM3 ON DS REALLY.
Well it's compatible with dsdoom so..
User avatar
Mr.Green
Posts: 518
Joined: Mon Jan 05, 2009 2:28 am
Location: Mexico

Re: Dsdoom3

Post by Mr.Green »

Hmm...not bad,but atleast you could make own pain sounds for imp and revenant.
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

Update*
New Screenshots
Check first post.

Image
Here's Map09! This takes place on the Phobos Colony test site!
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

5 new maps added*
User avatar
DoomSplitter
Posts: 273
Joined: Fri Jul 25, 2008 2:45 pm

Re: Dsdoom3

Post by DoomSplitter »

Can we expect a demo anytime soon?
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

DoomSplitter wrote:Can we expect a demo anytime soon?
I wasn't ever planning on releasing a map demo. Perhaps that isn't in the projects best interest, but I'd rather keep everything somewhat discrete.
But who knows, I might just release a 3 map demo (Hopefully it'll spark people's interest.)
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future

Re: Dsdoom3

Post by Per-Scan »

Yeah, I'd like to see at least one map. Just for an idea of your concept plays out. :)
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

Watch the official trailer here: Official Trailer
User avatar
Captain Awesome
Posts: 580
Joined: Sun Aug 09, 2009 2:17 pm
Location: U.S.A.

Re: Dsdoom3

Post by Captain Awesome »

Definitely looks interesting. If I had the resources to homebrewify my DS, I'd install this on there.
User avatar
Per-Scan
Posts: 180
Joined: Tue Sep 20, 2005 5:12 pm
Location: One Year in the Future

Re: Dsdoom3

Post by Per-Scan »

Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished... :(
User avatar
FANADICALCOWHEAD
Posts: 125
Joined: Mon Jul 14, 2008 10:13 pm
Location: On Sniper 109's computer

Re: Dsdoom3

Post by FANADICALCOWHEAD »

Per-Scan wrote:Looks good. Can I ask whatever happened to DSDoom 1.1.3? I had high hopes for it but it just vanished...
I cancelled it. The files we were working on were corrupt. A whole year of work gone (not to mention I'm pretty inexperienced when it comes to coding.)
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: Dsdoom3

Post by CaptainToenail »

I see your still using those old zombie-edits. Ghastly Dragon has created some very cool better ones recently.

I don't really like the way you are running your projects, I remember playing the Doom64 II WIP, it had quite a few great maps that authors spent a lot of time on, myself included. Seems like a waste of time because I doubt they will ever be played - at least I uploaded my own to idGames.

Return to “TCs, Full Games, and Other Projects”