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csb98 beta version (relased) /link fixed

Posted: Wed Dec 09, 2009 3:49 pm
by DOOMERO-21
video
http://www.youtube.com/watch?v=1UOu5h2tusY

link:
full zip here:

http://www.megaupload.com/?d=NAXXHJQ4


is a beta, only is compatible with gzdoom 1.3.17

Re: doom source csb98.pk3

Posted: Wed Dec 09, 2009 5:47 pm
by chronoteeth
havn't "doom striker's" dreams been forfilled many many many times before?

Re: doom source csb98.pk3

Posted: Wed Dec 09, 2009 6:20 pm
by DOOMERO-21
chronoteeth wrote:havn't "doom striker's" dreams been forfilled many many many times before?
if you mean before, yes, exist the bfcdoom for edge by blackfish..but i said that becuase doest exist a cs source mod with playerclasses and the new weapon sistem, the same bob from cs, the same reload sistem with the r button, the same add silencer/remove silencer mode, snyper zdoom, 2 sistems of firing, the same select speed, footsteps, ,etc,etc....is more complete...and have hight resolution...

Re: doom source csb98.pk3

Posted: Wed Dec 09, 2009 8:47 pm
by jallamann
oh wow.
Image

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 6:19 am
by chronoteeth
If you look around on places like skulltag and youtube, you'll notice that stuff like that's been done many times before. Bout the only saving grace this version has are the cs:s rips, they're smooth and clean and efficient (how'd you do that anyways?)

But honestly, yours is the best counter strike mod for doom out there. Its a shame thats really not saying much.

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 2:52 pm
by wildweasel
I'm so SICK of Counter-Strike weapons. CS is probably the only game I can think of that offers 25+ weapons, and of those, there are only 4 or 5 unique types of weapons - pistols, rapid-fire weapons, shotguns, sniper rifles. Outside of magazine sizes and maybe damage, there is no difference between two weapons in the same type. This would go especially for a Doom version, as headshots are not especially viable in a sprite-based FPS, and much like BlackFish's EDGE mod, you'd end up using only a few weapons out of the huge list. (Particular example: in BlackFish's mod, the SG550 sniper rifle is literally the only weapon you will ever need, because once you have it, you have no reason to use anything else.)

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 4:27 pm
by DOOMERO-21
you cant use all the weapons, the weapons appear like a random, the sig550 in my version is powerfull but not than the awp, the sig550 have 20 of hp and the awp have 200 hp, all the weapons have different damage, reload speed time...for example:

m4a1 without silencer have 8 of hp but the precision is not perfect, but the m4a1 with silencer have 6 of hp but the precision is more perfect. Are very balanced, and i take care about that, becuase copy and paste the decorate for all the weapons....is not original...

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 4:53 pm
by Xaser
Wasn't "doom source" released a long time ago? Or are ZDoom and all the other ports a gift from the future? :P

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 5:02 pm
by DOOMERO-21
Xaser wrote:Wasn't "doom source" released a long time ago? Or are ZDoom and all the other ports a gift from the future? :P

no, never exist a doom source, only weapons based on cs 1.6..and about the relase day, is today, i am adding the credits in this moment, is a beta..is for gzdoom (recent version)...

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 5:39 pm
by wildweasel
You might want to call your project something other than "doom source" then, because "source" implies either:

(A) The basic building blocks of the Doom program itself, the "source code", or
(B) the Source Engine, which this is obviously not.

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 5:47 pm
by DOOMERO-21
source becuase is based on counter stike source weapons....the "source" only meaning that, but the file is called "csb98"

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 6:16 pm
by chronoteeth
It looks like you put a lot of effort into this, but seriously. This is just a rehash of things we've all seen before. You've obviously got the stuff to make something awesome. Why waste it on another generic cs mods

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 7:50 pm
by Kinsie
chronoteeth wrote:(how'd you do that anyways?)
Source SDK, Model Viewer, load v_pist_deagle.mdl, Options > Viewmodel Mode, then screenshot every frame of whatever animations you want to rip.

It's tedious, but it's not hard by any stretch of the imagination.

Re: doom source csb98.pk3

Posted: Thu Dec 10, 2009 9:26 pm
by DOOMERO-21
Kinsie wrote:
chronoteeth wrote:(how'd you do that anyways?)
Source SDK, Model Viewer, load v_pist_deagle.mdl, Options > Viewmodel Mode, then screenshot every frame of whatever animations you want to rip.

It's tedious, but it's not hard by any stretch of the imagination.
i am not using the source sdk only half life model viewer, exist a pack for cs 1.6 called "cs v35" have the cs source weapon and skins, so the hlmv can opened that models, i use the screenshot captor to rips the secuence, but is not so tedious, becuase i discover awesome programs can make a lot of sprites a lot of actions, for example:

rename the sprite, autocrop, transparent background, rezize, lot of sprite only with a click....and this only take me 5 days rip the 26 weapons....this is the first mod using this programs...very recomended if you guy want to rips lot of frames into a few time....make a work for months now only in a few minutes.... =)

Re: csb98 beta version (relased)

Posted: Fri Dec 11, 2009 1:07 pm
by Trooper 077
Any reason why its in three parts?