This skin pack contains 51 skins of the Doom marine with assorted weaponry (some from Doom 2, some from Skulltag and several custom). The included weapons are the Fists, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Plasma Rifle, BFG9000, Minigun, Grenade Launcher, Railgun, BFG10k, Knife, Stronghold's Chainsaw, Backpack/Pistol, Dual-Pistols, Stronghold's Pistol, Stronghold's Shotgun Sawed-Off Shotgun, Auto-Shotgun, LoS's Quad Shotgun, Submachinegun, Carbine, Doom 3 Machinegun, IGPack Nailgun, Super-Chaingun, Land-Mine, RevRocket, Stronghold's Rocket Launcher, Shoulder-Mounted Rocket Launcher, Bazooka, Assault Grenade, HellStorm Cannon, HRL, Plasma Beam, Stunner Rifle, Freeze Rifle, Ionspray, Karasawa, Pulse Beam, Sonic Railgun, Sniper Rifle, Lightning Rifle, Unmaker, Bio-Cannon, Flamethrower, Repeater, Pyro-Cannon, Devastator and Redeemer.
While originally, this wasn't meant to replace NewMarin.wad (Fist, Pistol, Shotgun, Chainsaw, and Chaingun), some of the skins from there have been touched up on, and now it shouldn't be used in conjunction with it, or there would be some conflicts.
Additionally, for multiplayer servers on Zandronum, I've put together a viewable weapons mod. With vwep loaded, your graphics will display the weapon you're carrying (especially helpful for coop and deathmatch). Comes in two flavors; vanilla and with Skulltag_Actors loaded.
Download link: (Version 7)
https://dl.dropboxusercontent.com/u/674 ... kinsV7.zip
https://dl.dropboxusercontent.com/u/67411518/vwep.zip
https://dl.dropboxusercontent.com/u/674 ... wep_ST.zip
Changelog:
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Version 1:
-Initial release.
Version 2:
-Added Plasma Rifle, BFG9000, Minigun, Grenade Launcher, BFG10k, Dual-Pistols and Repeater Marines.
Version 3:
-Renamed from Xim's Skins to Marine Skins. Figured since they weren't all from Xim anymore, it was time for a change.
-Added Fist, Chainsaw, Pistol, Shotgun, Chaingun, Knife, Backpack, RevRocket, Freeze Rifle and Flamethrower Marines.
-Credits revised and added to a single lump.
Version 4:
-Added Sniper Rifle, new Minigun and Shoulder-Rocket Marines.
-Changed old Minigun Marine to Super-Chaingun Marine
-Slight credit revisions, for the pickup sprites they were from. If the credits are off a bit, just tell me.
-Added crouching sprites for the Chainsaw, Pistol, Shotgun, Super Shotgun, Chainsaw, Rocket Launcher, Plasma Rifle, BFG9000, Minigun, Grenade Launcher, Railgun, BFG10k, Sawed-Off, SMG, Machinegun, Super-Chaingun, Freeze Rifle, Sonic Railgun, Sniper Rifle, Unmaker, Flamethrower and Repeater Marines.
Version 4.1:
-Fixed a typo that broke the Flamethrower Marine.
Version 5:
-Added DE-Pistol, Quad-Shotgun, Land-mine, DE-Rocket Launcher, HRL, Stunner Rifle, Ionspray and Devastator Marines.
-Added crouching sprites for the Fist, DE-Pistol, Quad-Shotgun, DE-Rocket Launcher, HRL, Stunner Rifle, Ionspray and Devastator Marines.
-Fixed the offsets for the Chainsaw Marine's firing sprites, the Super Shotgun Marine's firing sprites, the Backpack Marine's firing sprites, the Sawed-Off Shotgun Marine's firing sprites and the Bazooka Marine's waking and firing sprites.
-Edited the A1 and B1 sprites of the Fist Marine (it had a third hand at its belt!).
Version 6:
-Added Auto-Shotgun, Carbine, Nailgun(MG), Plasma Beam, Karasawa, Lightning Rifle, Biocannon and Redeemer Marines.
-Added crouching sprites for the Auto-Shotgun, Carbine, Nailgun(MG), Land-mine Marine, Plasma Beam, Karasawa, Lightning Rifle, Biocannon and Redeemer Marines.
-Edited out the "third hand" in the A1 and B1 sprites of the Land-Mine and RevRocket Marines (can't believe I forgot those when I fixed the Fist Marine)
-Fixed up the death sprites for the Chainsaw, Pistol, Super Shotgun, Rocket Launcher, Plasma Rifle, BFG9000, Minigun, Grenade Launcher, Railgun, BFG10k, DE-Pistol, Sawed-Off, Quad-Shotgun, SMG, Doom 3 Machinegun, Super-Chaingun, DE-Rocket Launcher, Freeze Rifle, Sonic Railgun, Sniper Rifle, Flamethrower, Repeater and Devastator Marines (standing and crouching). Basically, pretty much all instances of the original DoomGuy rifle appearing on the sprite instead of the new weapon are now gone. This means nothing for the crouching sprites when used as skins, however (standing death is always used instead, since the player isn't crouching anymore), but it's done in case people want to use them for something else.
Version 7:
-Relabeled the Demon Eclipse Episode 1 weapons to Stronghold, in response to Eriance respriting of the Demon Eclipse E1 weapons.
-Added the SH-Chainsaw, SH-Shotgun, Assault Grenade, HellStorm Cannon, Pulse Beam and Pyro-Cannon Marines.
-Added crouching sprites for the Knife, SH-Chainsaw, Dual-pistol, Backpack, SH-Shotgun, RevRocket, Shoulder-Rocket, Bazooka, Assault Grenade, HellStorm Cannon, Pulse Beam and Pyro-Cannon.
-Fixed the E5 crouching frame for the Chaingun Marine. (Can't believe I never noticed it was just a copy of one of the movement frames)
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-Stuff
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-Nothing at the moment