glass

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

glass

Post by Zell »

does anyone have a good glass texture? lol i really suck at drawing and i need a glass textrue. I will give anyone credit who can give me one =)

zell
Mighty Duck X-treme
Posts: 272
Joined: Tue Jul 15, 2003 5:48 pm
Location: Chesterfield, Missouri

Post by Mighty Duck X-treme »

fp! etc etc

How's this? This is a glass texture from the last beta of the Doom Anatomy wad (you can hardly see the white lines, however). This is what most of them look like anyway.

But otherwise, resources from Massmouth 2 can be used provided you give that wad a mention in your text file, and much more importantly you give the original author credit where applicable. If you can't figure out the original author, you should e-mail good ol' Cyb who should be able to set it straight.
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

=D thx, ill use that. now..that doom anatomy wad? lol where can iget that? or is that waht ur working on? lol
Mighty Duck X-treme
Posts: 272
Joined: Tue Jul 15, 2003 5:48 pm
Location: Chesterfield, Missouri

Post by Mighty Duck X-treme »

User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

Hm, I had made glass textures in the past by making a white 64x128 texture,
and then making it translucent within ZDoom...
User avatar
Biff
Posts: 1061
Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Post by Biff »

Textures like SHAWN2 work well on a line made very slightly translucent, you can look through it like glass which has the "typical" bit of dirty film on it.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

IMO, the ones from Duke3d are better, and they were specifically intended for use as glass textures. Some even had translucency in mind. There are many textures much better than diagonal white lines on a non-color or SHAWN2 (too grainy, noticably repetitive).

Just my two cents...
Mighty Duck X-treme
Posts: 272
Joined: Tue Jul 15, 2003 5:48 pm
Location: Chesterfield, Missouri

Post by Mighty Duck X-treme »

Ultraviolet wrote:IMO, the ones from Duke3d are better, and they were specifically intended for use as glass textures. Some even had translucency in mind. There are many textures much better than diagonal white lines on a non-color or SHAWN2 (too grainy, noticably repetitive).

Just my two cents...
Ahem... Let's talk legalese Image
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Post by ReX »

Ultraviolet wrote:IMO, the ones from Duke3d are better...
Yes, the Duke3D glass textures look very good when translucency is applied to them. However, I've used SILVER1 and SHAWN2 with translucency, and I feel they work well too.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

Mighty Duck X-treme wrote:Ahem... Let's talk legalese Image
Ahem... I'm supposed to care about that? People have been doing it for a long, long time. It's all about the scope of it -- the guy in that thread was gonna do it for Unreal. I SERIOUSLY doubt 3DR is gonna care about somebody using a texture in a Doom level. Even if they do, uh, I don't.
User avatar
Biff
Posts: 1061
Joined: Wed Jul 16, 2003 5:29 pm
Location: Monrovia, CA, USA

Post by Biff »

Shhhhhh....he's gone......been two or three days of peace here.....
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

ReX wrote:
Ultraviolet wrote:IMO, the ones from Duke3d are better...
Yes, the Duke3D glass textures look very good when translucency is applied to them. However, I've used SILVER1 and SHAWN2 with translucency, and I feel they work well too.
Heh, double post cuz' I'm lazy (just got back from Canada yay!). Well, I've got some interesting glass textures I've done for like... acid-etched glass... very uh... it's meant to go with some other textures I've done. Ehm... when I get my stuff together you might see it in a re-release of NiGHTMARE's NB_SILV texture pack, if he's still down wit' 'dat.

EDIT: Biff: YOU DON'T SAY!
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Ultraviolet wrote:Ahem... I'm supposed to care about that? People have been doing it for a long, long time. It's all about the scope of it -- the guy in that thread was gonna do it for Unreal. I SERIOUSLY doubt 3DR is gonna care about somebody using a texture in a Doom level. Even if they do, uh, I don't.
People of Duck's caliber (read: stupid people) like to bring up any bitch they can, just because they like the attention it gets them. This is also a common practice among 4-year olds.

"Stop increasing your post count!"
"Stop trolling!"
"Stop using illegal textures!"
"Stop telling people what to do!!"

^_^
User avatar
Eevee
Posts: 592
Joined: Wed Jul 16, 2003 5:26 am

Post by Eevee »

IIRC, Eternal Doom has both a glass texture and a matching broken-glass texture with a hole in the middle.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

Dammit Steve, stop trolling. :D

Return to “General”