X-CrazyWeaps-X: Back from a long break...

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

X-CrazyWeaps-X: Back from a long break...

Post by TypeSaucy »

X-cRaZyGuNz-X

Hey guys, Crazy here, and i have been on a loong break from modding and zdoom, and whatnot. now that i'm back, i'm gonna take this mod to a next level... if i can remember how to mod like i did before, kinda rusty. :o
story here is i was working on this mod on my really old pc, and i made it a pretty successful mod. thing is, i was still working on it at that time, and that was when my pc went down to crap, and i mean total crap. since that time, my pc was infected with loads of Trojan, and it crashed more than any other pcs i fix today. so i got myself a laptop, and so far it's good, but i don't have the original resources i had on the other pc that was used on my unreleased version of my mod.
anyway, for now, this mod is gonna go through a series of remodeling, and perhaps it will be better than it was when it was unreleased. If i can remember, i was working on a Beta #4 during the time, and it had a major update on it. meh, i'll see what i can do.

In the meantime, enjoy Beta #3 for now while i get restarted on this mod. ~Crazy
Beta #3: http://www.mediafire.com/?ckabnxwrao22tyx
Last edited by TypeSaucy on Mon Jul 30, 2012 3:56 pm, edited 10 times in total.
User avatar
wildweasel
Posts: 21681
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by wildweasel »

Please tell me you intend on including a credits list.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by TypeSaucy »

oh, i was working on that right now. ok, ahem...

Edit: in the .txt file in 2nd beta.
Last edited by TypeSaucy on Fri Jul 31, 2009 3:04 pm, edited 3 times in total.
User avatar
hitmanx
Posts: 424
Joined: Sat Dec 18, 2004 4:58 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by hitmanx »

Credit meeeeeee :)

for the pulse rifle thing that shoots green and reloads. Zat was mine :3

Anyway i quite like this, my only gripe is the duke chaingun doesn't move at all when you shoot, i wonder if theres a way to make it shake like in duke?
And the thing that shoots plasma and rail doesn't bob.

Other then that i really like this, ammo seems sparse though, i ran out a lot, by the pit i only had an axe.

Good job man.
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by TypeSaucy »

hitmanx wrote:Credit meeeeeee :)

for the pulse rifle thing that shoots green and reloads. Zat was mine :3

Anyway i quite like this, my only gripe is the duke chaingun doesn't move at all when you shoot, i wonder if theres a way to make it shake like in duke?
And the thing that shoots plasma and rail doesn't bob.

Other then that i really like this, ammo seems sparse though, i ran out a lot, by the pit i only had an axe.

Good job man.
you made the split-cell sprites? what a coinsidence. :| and the thing that shoots plasma and the railgun, AKA the Uranium Gun, it doesn't have enough sprites in the end, like a big gap.
the Duke Chaingun Cannon, im gonna finish that in the next realese.
and about the axe in the pit, what happened to the machete and the fists? :P
User avatar
hitmanx
Posts: 424
Joined: Sat Dec 18, 2004 4:58 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by hitmanx »

well i dunno what it's called but it shoots green and it reloads :P

And i presumed the axe was better D:
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by TypeSaucy »

oh, cause i thought you dropped the machete or something. :P
anyway, the next realese will have a few more weapons, and some weapons here will have alt-fire.
User avatar
Davidos
Posts: 329
Joined: Mon Aug 29, 2005 2:52 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by Davidos »

Uhm... did you make one of these before?
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by TypeSaucy »

what? a personal weapons mod? no, Lolo_Is_Cool did one, though, which was called LCS. you probably mistaken it if so.
oh, just ajusted the Pulsator, it shoots a pulse wave instead of a railgun fire. and just added in a new weapon, the ED Chainsaw (Thanks, Bazooka).

PS: if your wandering what ED means, it stands for "Eternal Damnation", which is a Postal 2 mod.

edit: i made an altfire for the Demon Shredder (summon demonripper)
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by CaptainToenail »

Slaughtering zombies with the battleaxe is really fun, the rest of the weapons are ok :)
You need to add a lower pitched swish sound to the axe, and ditch some of the samey weapons
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X, My Personel Weapons Realese.

Post by TypeSaucy »

no problema, muchacho!
and this mod introduces Halo weapons rehanded, the Assault Rifle, and the Shotgun (no muzzleflash yet). 8-)
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.

Post by TypeSaucy »

New Beta realesed. check first post.
User avatar
JoeyTD
Posts: 855
Joined: Mon Apr 06, 2009 1:02 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Map 33

Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.

Post by JoeyTD »

just asking but are you going to use the centered flare gun i made for you in you weapon mod.
btw nice mod so far.
User avatar
Davidos
Posts: 329
Joined: Mon Aug 29, 2005 2:52 am

Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.

Post by Davidos »

Seriously. The Eternal Damnation Rips (The mod sucked) are pretty... meh compared to the others...

They're smaller, and grainy... maybe you should smooth them up a little and resize?...
User avatar
TypeSaucy
Posts: 1000
Joined: Wed Sep 17, 2008 9:31 am

Re: X-CrazyGuns-X for GZDoom. Beta #2 realesed.

Post by TypeSaucy »

JoeyTD wrote:just asking but are you going to use the centered flare gun i made for you in you weapon mod.
btw nice mod so far.
yea, thats coming up in the next beta. and thanks for reminding me.

@Davidos: well, i dont know about the chainsaw, but the sawed-off can be pulled off. i wouldn't garantee it, though.

Return to “Gameplay Mods”