[Not a bug] Player on top of monster

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA

Player on top of monster

Post by cccp_leha »

Umm, that doesn't sound right (impse, anyone?) Anyhow, if the player start is placed near enough to a monster, the monster gets fragged; I remember this behavior being different, IIRC the player got stuck. Disregard if this is normal.
User avatar
Giest118
Posts: 2914
Joined: Fri Dec 05, 2003 11:02 pm

Post by Giest118 »

Impse... har har...
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

It's probably just a change in the spawning code that makes it act as a telefrag. I can't really think of a situation where you would WANT the player trapped inside an enemy at spawn, and this would alleviate any issues in coop or deathmatch (monster-fest anyone?) where the player might otherwise respawn inside a roaming enemy and be unable to move.
User avatar
cccp_leha
Posts: 1816
Joined: Wed Jul 16, 2003 7:21 am
Location: NJ, USA

Post by cccp_leha »

Come to think of it, I don't know why I stuck this in "Bugs". This is an improvement, if anything. Weird me. :?
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Yeah, this is definately an improvement. I remember one time playing a 2 player game (With Legacy, Ugh. Well, it's okay for split-screen playing, but that's only because no other ports have it. :P) on Doom2 MAP15. IN Coop, there's a cyberdemon in the map, which makes for some extra action. At first, me and my brother (he was the other guy playing) tried to ignore the cyberdemon, but eventually, he decided to place himself right in front of the elevator at the start, so whenever we tried to get out, we got blasted by the cybie and forced back up to the start again. Then, the cyberdemon actually came up on the elevator and into the starting room. (!) We then had to take him out using pistols, which was a huge pain. However, even though he was in the start room, we couldn't ever telefrag him because of that stupid doom behavior. That would have been much better to just kill him like that. :P
User avatar
Cutmanmike
Posts: 11355
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Post by Cutmanmike »

On co-op, I thought it teleported you to the player 2 point with NO weapons, or has this been fixed?
Thrasher
Posts: 73
Joined: Wed Jul 16, 2003 3:08 am
Location: Imperial Moon Base: Thal Vaishet

Post by Thrasher »

Someone should add splitscreen to Zdoom.
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

YES!!! Legacy sucks ass, but I have to use it for split screen because... Well, you know why!
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

This was discussed and discarded a long time ago. There are very few people who would use such a feature, and it would probably be treated as no more than a novelty if it were implemented.
User avatar
Chilvence
Posts: 1647
Joined: Mon Aug 11, 2003 6:36 pm

Post by Chilvence »

jDoom is getting splitscreen in a while. Its not ZDoom obviously, but then its not Legacy either :D
User avatar
Xaser
 
 
Posts: 10774
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Hell Yes! That would rule, simply because my Brother and I play splitscreen alot, and he'a obsessed with the 3d-ness of Jdoom. Not to mention that it's not L**acy.

(Destroyer, Flame me if you must.) :P
User avatar
Kate
... in rememberance ...
Posts: 2975
Joined: Tue Jul 15, 2003 8:06 pm

Post by Kate »

Xaser wrote:(Destroyer, Flame me if you must.)
No thanks. I'll pass.
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

/sticky looks at his 15" laptop screen.... shudders to think what split screen would look like..... 4 player bond on a 20" tv, anyone? Yeah, you've all done it... it sucks.

Edit: I thought we were talking about multi screens at first... hence the change (if any of you saw this before the edit...)
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

My brother and his friends used to get together with their TVs (2 or 4, whatever they could scrounge) and a copy of Goldeneye and use velcro and posterboard to cover up the other players' screens. Yes, they were still tiny, but it added the ability to sneak around without your enemies knowing where you are. It's probably the l33test multiplayer you were gonna get on an N64. :)
User avatar
Sticky
Posts: 836
Joined: Mon Aug 04, 2003 12:29 pm
Location: Denver, CO How do they get teflon to stick to the pan?

Post by Sticky »

When my uncle first taught me to play, we sat in the same room with our backs to each other.... It didn't take long before I turned around to see where he was, just to find him turned around looking where I was! We immediately moved one of the machine to another room. :-)

Return to “Closed Bugs [GZDoom]”