[Release] Ever wanted to play 5 tiny survival horror maps?
Posted: Tue Mar 24, 2009 12:10 pm
EDIT: Links Updated.
No? Me neither, to be totally honest, but I have to say making them was quite fun, and at a total play time of under 7 minutes on Tough for me, they're easy to check out
Download here: http://www.phobus.servegame.com/doom/ph_tp1.zip
Webpage here: http://www.phobus.servegame.com/doom/tiny.html
I was indeed Wonoview
Tiny Pack 1 (Tiny Chances of Survival) is a 5 map episode of small (well, tiny
) maps that follow a story, a theme and a semi-survival horror gameplay style. You may well have played the previous 4 maps in the other thread, so if you have you'll know roughly what to expect for the final map.
Changes:
-Added Episode Info
-Put all maps and resources together in one wad
-New text file for the entire pack, rather than one for each map
-Added evenlighting for each map
-Fixed a texturing error in TINY1
-Hid portal effect in TINY1 so that you can't see it on the map without cheating
-Added TINY4 and ENDE1 (the latter being an "end map" in the vein of my CREDMAPs from other WADs such as Scourge and Virus)
Enjoy!
(No screens because 4 of the maps have alreayd been shown, as have the additional graphics)
---------------
And my conclusion drawn from the experiment was that I am indeed correct - I don't have a fixed or established mapping style. Erratic or flexible are fair choices of words for what I do
Sorry if anybody was tricked into playing my maps when they hate me or whatever, but in the interests of experimentation, thats how it goes!
I also noted that at one point the downloads were half that for the previous map (ie. Tiny0.zip had 44 d/ls, Tiny1.wad had 22, Tiny2.wad had 11...), though thats gone now. Have to say the mapping is fun for little things like that. May well have to do some more of these one day!
Next project for me is to indeed do a map for AlwaysDoomed's ZDoom meets Doom 2 project... though I'm not too sure which one yet, so I'll have to think about that a bit.
No? Me neither, to be totally honest, but I have to say making them was quite fun, and at a total play time of under 7 minutes on Tough for me, they're easy to check out

Download here: http://www.phobus.servegame.com/doom/ph_tp1.zip
Webpage here: http://www.phobus.servegame.com/doom/tiny.html
I was indeed Wonoview

Tiny Pack 1 (Tiny Chances of Survival) is a 5 map episode of small (well, tiny

Changes:
-Added Episode Info
-Put all maps and resources together in one wad
-New text file for the entire pack, rather than one for each map
-Added evenlighting for each map
-Fixed a texturing error in TINY1
-Hid portal effect in TINY1 so that you can't see it on the map without cheating
-Added TINY4 and ENDE1 (the latter being an "end map" in the vein of my CREDMAPs from other WADs such as Scourge and Virus)
Enjoy!

(No screens because 4 of the maps have alreayd been shown, as have the additional graphics)
---------------
And my conclusion drawn from the experiment was that I am indeed correct - I don't have a fixed or established mapping style. Erratic or flexible are fair choices of words for what I do


Next project for me is to indeed do a map for AlwaysDoomed's ZDoom meets Doom 2 project... though I'm not too sure which one yet, so I'll have to think about that a bit.