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Kickback in P_DamageMobj

Posted: Mon Mar 01, 2004 10:18 am
by Graf Zahl
This is something I noticed while I was experimenting with an instant-death punch weapon. To ensure a one-hit kill some rather high damage values are necessary. The problem is that the thrust being applied to the victim is proportional to the damage being inflicted. The problem is that the kickback calculation starts to behave erratically due to overflows. Some of them (those which result in negative thrust) are properly handled but I was able to throw the monster across huge distances several times. I think the maximum thrust being applied should also be clipped to a reasonable value.

Posted: Mon Mar 01, 2004 12:10 pm
by Risen
Sweet! I want a gun that launches enemies across the level! Then I wouldn't have to use those discs of repulsion to push the monsters off the cliffs in Hexen...

You have an avatar. How strange.

Posted: Mon Mar 01, 2004 12:20 pm
by Graf Zahl
Risen wrote: Sweet! I want a gun that launches enemies across the level! Then I wouldn't have to use those discs of repulsion to push the monsters off the cliffs in Hexen...
Damage is always random so the result tends to become erratic with higher damage. As it is it's rather unpredictable.

Risen wrote: You have an avatar. How strange.
Why? I finally found a pic that I like!

Posted: Mon Mar 01, 2004 4:53 pm
by Sticky
It freaked me out, too, but I like it. Everyone (myself included) has been changing avatars so much lately, I've gotten used to just reading the name by default. It used to be I could see the avatar (or the lack thereof ;-) ) in the corner of my eye and know who's speaking... but when people switch it up all the time I have to take the 1/2 second to look at the name, then try to memorize the new avatar. :-) But it doesn't matter what I think, and it's not really much of an inconvenience anyway. I guess it's more like a quarter of a second..... :-)

I'm glad you've found something you like.

Posted: Mon Mar 01, 2004 6:08 pm
by HotWax
Change is Gud.

Posted: Mon Mar 01, 2004 7:56 pm
by Sticky
No one was talking to you ;-)

(This is the first time I've used "quick reply"...we'll see how it works.....)

EDIT: Gee, that was rather anti-climactic... (Ok, I'm off to the General forum where I belong)

Posted: Wed Mar 03, 2004 11:35 am
by Mr. Tee
Since EarthBound rules everything non-ZDoom related (even what toppings you put on your pizza), I'll ever change my avatar.

Long Live the Kraken! *blue screen*

Posted: Wed Mar 03, 2004 12:03 pm
by HotWax
I'll ever change my avatar, too. Because change is gud.

Posted: Wed Mar 03, 2004 1:31 pm
by Kate
Change is güd™

Actually I like my ASCII Doom Avatar.
I think I'll keep it for awhile.

Posted: Wed Mar 03, 2004 6:19 pm
by Mr. Tee
HotWax wrote: I'll ever change my avatar, too. Because change is gud.
Hmmm... Ah, yu makng fuun ov my speek?

I ever make fun of other peeple's speek. Ever. Ever ever. Ever ever. Ever ever. Ever ever.

Well, at least I'm not a walking Kenny-related death-corpse from South Park. :wink:

Posted: Wed Mar 03, 2004 9:22 pm
by cccp_leha
Hmm, I seem to be one of the few who never had the avatar changed... BTW, +10 cool points if you can guess where it's from.

Posted: Thu Mar 04, 2004 12:58 pm
by Lumpy
I have never changed my avatar neither. Also about those points, I guess Sweden.

Posted: Thu Mar 04, 2004 2:49 pm
by cccp_leha
Swede? Not even close. :P

Posted: Thu Mar 04, 2004 4:20 pm
by Xaser
cccp_leha wrote:Swede
:P

Posted: Thu Mar 04, 2004 4:48 pm
by Graf Zahl
Can you please stop doing this nonsense in the bugs forum? I can barely stand this spamming in General but here it's unacceptable.

Thank you!