Wouldn't it be a great idea for ZDoom and ZDoomGL authors to combine ZDoom[GL] into one executable. Then in the video options there's a switch to change from software to opengl graphics modes - just like Quake/Half-Life, etc. Or if the user doesn't have opengl then ZDoom will default to software mode.
I think this is great idea so that ZDoomGL author doesn't have to do hard work of keeping track on ZDoom's changes all the time. They just work together to make one executable!
Also why don't you make an SDL version of ZDoom. It saves all the hassle of windows stuff code:
-D__GNUWIN32__ -W -DNDEBUG -DWIN32 -D_WINDOWS -DUSEASM
-D__GNUWIN32__ -W -DNDEBUG -DWIN32 -D_WINDOWS -DUSEASM
-lkernel32 -luser32 -lgdi32 -lcomctl32 -lstrmiids -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lwsock32 -lfmodvc -ldinput8 -ldsound -ldxguid -lopengl32 -lglu32 -Map "../../zdoomgl.map".map
All this can be replaced with -lGL -lGLU 'sdlconfig --cflags', etc. (or was it -lSDL).
To ZDoom author...
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