Ok. When compiling ZDoom 2.x.x I get this error (and only this):
Assembler messages:
FATAL: can't create devcobj/am_map.o: No such file or directorymake.exe: *** [devcobj/am_map.o] Error 1Execution terminated
Also, do I need DirectX SDK?
[HELP] Compiling errors...
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Re: [HELP] Compiling errors...
AFAIK, ZDoom uses DirectDraw, so yeah.kevingpo wrote:Also, do I need DirectX SDK?
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http://www.fmod.orgkevingpo wrote:What is FMod? And where can I get it?
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Hmm... so FMod supports .IT Files. Does that mean that I can use .ITs in PWads? In the past, when I tried to use an .IT, Zdoom gives an error message (song has abrupt ending, or somthing like that), and won't play the song. Then again, that was 1.22, which is what I used right before version 2.47 (wow, major upgrade there!).
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>>Am sure DirectX SDK can be used for Dev-C++ (mingw) - if ZDoom >>2.x.x now includes a Dev-C++ file.
I didn't mean you cannot do directx things with devc (which is just an ide on top of mingw), but I don't think you get the directx sdk ready to use with mingw or the devc package. Actually, only about three headers files are needed for zdoom which Randy could include in the sources... but I'm not a lawyer.
For reference I have successfully built Quake1, Quake2, Duke3d (Dx version) and a couple of standard win32 gui app with mingw. But just double clicking on the project file won't work.
I didn't mean you cannot do directx things with devc (which is just an ide on top of mingw), but I don't think you get the directx sdk ready to use with mingw or the devc package. Actually, only about three headers files are needed for zdoom which Randy could include in the sources... but I'm not a lawyer.
For reference I have successfully built Quake1, Quake2, Duke3d (Dx version) and a couple of standard win32 gui app with mingw. But just double clicking on the project file won't work.
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Doh!HotWax wrote:Just to clarify, the current (publicly released) version is 2.0.47, not 2.47. When Randy decides to take ZDoom back out of "beta" status (and there is currently a running bet as to whether this will happen before hell freezes over) it will be version 2.1.Xaser wrote:...version 2.47...