[WIP] Snarboo's Stuff
Posted: Fri Sep 12, 2008 10:07 am
I've currently been on a huge Doom kick again after playing a bunch of Painkiller. As a result, I have decided to start working on my projects again. This thread will be a central hub for everything I do from now on.
Onto the project themselves:
Heretical - This is my Heretic weapons mod. I haven't worked on it in ages, but it's very close to completion and Kinsie's Heretic Enhanced beta inspired me to work on it again. Almost all the weapons have been implemented, barring the phoenix rod replacement, which will be an ice staff. Weapons probably still need further testing, and I would like to replace the existing Ethereal Axe graphics with something better. Neoworm said he would be interested in creating new sprites, but he seems busy at the moment, so I'm not going to bother him.
Commandos! Get Bent - The weapons portion of my failed attempt at a Commandos! ULTRAWAD(tm), which was the only thing I worked on. The weapons are very oldschool, much like the first Commandos! That means that none of the weapons will ever reload or have real ejecting brass (outside of a hack I've discovered using a weapon's flash states), but all of them will be highly polished, centered and more interesting than your standard Dehacked mod. In fact, most of the weapons feel right at home with Doom's, barring some of the more interesting weapons.
Current plans include replacing every existing weapon and at least two weapons for every ammo type. Almost every weapon has been replaced so far, barring the BFG.
Psychosis - So named because it's cobbled together from random resources from older, abandoned projects I've made over the years. It's going to be pretty realistic but rather random as far as the arsenal is concerned. I wanted to take basic features such as reloading to the next level, which means that just about every weapon in the mod has multiple reload animations based on whether or not the weapon is empty or has a round in the chamber. You can even top off certain weapon's magazines with an extra round, just like in real life!
However, because of the complexity involved, work has been slow and time consuming. In fact, I only have two weapons completed as a result. I'm not sure if I will ever finish it, but I will upload the beta for interested third parties.
Current plans include adding a set of double, sawed-off uzis from my old attempt at remaking a Xaser mod. The player must pick up both uzis seperately, and with some custominventory trickery, I can actually do this without making the single and double uzis seperate pickups like in older EDGE and ZDoom mods. The uzis magazines cannot be topped off with an extra round because uzis fire from an open bolt. I would go into detail about how open bolt weapons work, but I don't want to blather on all day about guns. :)
The second post of this thread will be where I upload newer versions of the mods listed in this post.
Edit:
As a general note, everything in these wads is free for you to use. I would prefer it if you credit me, but it's not required.
Onto the project themselves:
Heretical - This is my Heretic weapons mod. I haven't worked on it in ages, but it's very close to completion and Kinsie's Heretic Enhanced beta inspired me to work on it again. Almost all the weapons have been implemented, barring the phoenix rod replacement, which will be an ice staff. Weapons probably still need further testing, and I would like to replace the existing Ethereal Axe graphics with something better. Neoworm said he would be interested in creating new sprites, but he seems busy at the moment, so I'm not going to bother him.
Commandos! Get Bent - The weapons portion of my failed attempt at a Commandos! ULTRAWAD(tm), which was the only thing I worked on. The weapons are very oldschool, much like the first Commandos! That means that none of the weapons will ever reload or have real ejecting brass (outside of a hack I've discovered using a weapon's flash states), but all of them will be highly polished, centered and more interesting than your standard Dehacked mod. In fact, most of the weapons feel right at home with Doom's, barring some of the more interesting weapons.
Current plans include replacing every existing weapon and at least two weapons for every ammo type. Almost every weapon has been replaced so far, barring the BFG.
Psychosis - So named because it's cobbled together from random resources from older, abandoned projects I've made over the years. It's going to be pretty realistic but rather random as far as the arsenal is concerned. I wanted to take basic features such as reloading to the next level, which means that just about every weapon in the mod has multiple reload animations based on whether or not the weapon is empty or has a round in the chamber. You can even top off certain weapon's magazines with an extra round, just like in real life!
However, because of the complexity involved, work has been slow and time consuming. In fact, I only have two weapons completed as a result. I'm not sure if I will ever finish it, but I will upload the beta for interested third parties.
Current plans include adding a set of double, sawed-off uzis from my old attempt at remaking a Xaser mod. The player must pick up both uzis seperately, and with some custominventory trickery, I can actually do this without making the single and double uzis seperate pickups like in older EDGE and ZDoom mods. The uzis magazines cannot be topped off with an extra round because uzis fire from an open bolt. I would go into detail about how open bolt weapons work, but I don't want to blather on all day about guns. :)
The second post of this thread will be where I upload newer versions of the mods listed in this post.
Edit:
As a general note, everything in these wads is free for you to use. I would prefer it if you credit me, but it's not required.