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[WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Mon Jul 21, 2008 3:25 pm
by Dragonfly
SEVEN YEARS HAVE PASSED.
SKULLDASH IS ALIVE.
CHECK IT OUT
Re: [
Posted: Mon Jul 21, 2008 3:28 pm
by farlowj
Those screenshots look pretty good.
You might want to fix the title of the thread, though. "[" is not very descriptive.
Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Mon Jul 21, 2008 3:30 pm
by Lord_Z
It's better now

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Mon Jul 21, 2008 3:36 pm
by Unknown_Assassin
Nice screenshots.
Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Mon Jul 21, 2008 3:36 pm
by Remmirath
Finally...
Anyway, we haven't done much for now...only the tutorial map and MAP02...a piece of MAP01, MAP03 and MAP04...then we're going to do more...

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Mon Jul 21, 2008 4:26 pm
by Jimmy
Interesting concept, reminds me of those hectic little "time trial" episodes in Super Mario Sunshine with those bloody eight red coins, or... 100 gold coins, or whatever.
Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111
Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 7:30 am
by Remmirath
jimmy91 wrote:
Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111
Hmm...seems to be a good idea...i'll tell Josh about it...thanks for the feedback...

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 7:36 am
by Cutmanmike
Sounds/looks neat!
Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 9:59 am
by Tormentor667
Nice idea

And awesome shots, keep it up dude

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 10:34 am
by Dragonfly
§-Morpheus-§ wrote:jimmy91 wrote:
Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111
Hmm...seems to be a good idea...i'll tell Josh about it...thanks for the feedback...

It is a good idea, and one I had myself! This will be implemented for sure, and I intend to make the HUD abit more graphical too.
Cutmanmike wrote:Sounds/looks neat!
Thanks
Tormentor667 wrote:Nice idea

And awesome shots, keep it up dude

Yay, more good comments
Unknown_Assassin wrote:Nice screenshots.
again, thanks!
farlowj wrote:Those screenshots look pretty good.
You might want to fix the title of the thread, though. "[" is not very descriptive.
You were quick to reply, It was fixed pretty near to the time I posted it

Also, thanks.

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 10:57 am
by Dutch Devil
Looks nice the rocky shots are pretty cool.
Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Tue Jul 22, 2008 12:01 pm
by .+:icytux:+.
the first pic looks very good in the ceiling. but i think that wall texture dosn't fit at all and looks plain :O
the rocky screenshot looks good

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Sat Jul 26, 2008 4:07 am
by gabrimcr
I think it's a very good idea! It's a new game style!

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod
Posted: Sat Aug 02, 2008 9:49 am
by Remmirath
Ok,ok, update...(nothing so exciting...

):
Skulldash has now an official development forum...
Go here:
http://doomrealm.createforum.com