Page 1 of 1

[WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Mon Jul 21, 2008 3:25 pm
by Dragonfly
SEVEN YEARS HAVE PASSED.

SKULLDASH IS ALIVE.

CHECK IT OUT

Re: [

Posted: Mon Jul 21, 2008 3:28 pm
by farlowj
Those screenshots look pretty good.

You might want to fix the title of the thread, though. "[" is not very descriptive.

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Mon Jul 21, 2008 3:30 pm
by Lord_Z
It's better now Image

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Mon Jul 21, 2008 3:36 pm
by Unknown_Assassin
Nice screenshots.

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Mon Jul 21, 2008 3:36 pm
by Remmirath
Finally...
Anyway, we haven't done much for now...only the tutorial map and MAP02...a piece of MAP01, MAP03 and MAP04...then we're going to do more... :wink:

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Mon Jul 21, 2008 4:26 pm
by Jimmy
Interesting concept, reminds me of those hectic little "time trial" episodes in Super Mario Sunshine with those bloody eight red coins, or... 100 gold coins, or whatever. :lol:

Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 7:30 am
by Remmirath
jimmy91 wrote: Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111
Hmm...seems to be a good idea...i'll tell Josh about it...thanks for the feedback... :)

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 7:36 am
by Cutmanmike
Sounds/looks neat!

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 9:59 am
by Tormentor667
Nice idea :) And awesome shots, keep it up dude :)

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 10:34 am
by Dragonfly
§-Morpheus-§ wrote:
jimmy91 wrote: Though I'm not sure I like that hud display. Surely the more vital totals should be larger (or bolder)? Or maybe just a simple right-hand hud would work... like for the second-to-last screenshot:
Time left: 6:53
Coins collected: 5/131
Coins to pass: 111
Hmm...seems to be a good idea...i'll tell Josh about it...thanks for the feedback... :)
It is a good idea, and one I had myself! This will be implemented for sure, and I intend to make the HUD abit more graphical too. :D
Cutmanmike wrote:Sounds/looks neat!
Thanks :D
Tormentor667 wrote:Nice idea :) And awesome shots, keep it up dude :)
Yay, more good comments :D
Unknown_Assassin wrote:Nice screenshots.
again, thanks!
farlowj wrote:Those screenshots look pretty good.

You might want to fix the title of the thread, though. "[" is not very descriptive.
You were quick to reply, It was fixed pretty near to the time I posted it :) Also, thanks. :wink:

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 10:57 am
by Dutch Devil
Looks nice the rocky shots are pretty cool.

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Tue Jul 22, 2008 12:01 pm
by .+:icytux:+.
the first pic looks very good in the ceiling. but i think that wall texture dosn't fit at all and looks plain :O

the rocky screenshot looks good :D

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Sat Jul 26, 2008 4:07 am
by gabrimcr
I think it's a very good idea! It's a new game style! :D

Re: [WIP] SkullDash -- The arcade style "Run, grab 'n shoot" Mod

Posted: Sat Aug 02, 2008 9:49 am
by Remmirath
Ok,ok, update...(nothing so exciting... :mrgreen: ):

Skulldash has now an official development forum...

Go here: http://doomrealm.createforum.com