Wanted: A decent TEXTUREx editor.
Posted: Tue Jul 08, 2008 5:57 pm
So, I know this is a little OT and silly 'cause of its "request" nature, but this has been bugging me for some time and I figured I'd ask.
I've suddenly found myself in need of utilizing TEXTUREx for once, and I've been having a dick of a time trying to get it to work. It seems that every good WAD editor out there doesn't quite have the TEXTUREx editing functionality I'm looking for. They can do it, mind you, but you can't manipulate the entries as well as standard lumps. Oh, what I'd give for a decent copy+paste function...
After experiencing trouble with the two 'mainstream' lump managers, I dug up two more from the 'grave' and checked out another, but to no avail. First, let me inform you of my situation here. My first order of business was to take all Doom1 textures in the TEXTURE2 lump and copy them over to TEXTURE1, leaving TEXTURE2 blank and ready for me to import my own textures (for ease of use). Simple, right? A little too simple, apparently. I tried five different editors and I'm still not satisfied...
My 'results':
XWE -- No copy/paste function and no method to re-order textures whatsoever. Next...
SLumpEd -- Same as above,
WinTex -- Actually a very nice TEXTUREx editor on its own... but again there's no way to re-order them. Ugh.
zWad -- doesn't support TEXTUREx at all. Next...
DeePSea *gasp!* -- Aha! What do you know? A "Move texture" function... but wait. It only allows a single texture to be moved at once and you have to type in the name of whatever texture you want it to be placed after. And with ~100 textures to move, this is as far as my 'journey' got.
After being fed up with these attempts of doing an oh, so simple task, I'd like to issue a challenge to any coders out there who might possibly be interested: a decent, stand-alone TEXTUREx editor. It can ignore all WAD lumps other than patches, but ideally it should be able to do all the basic texture editing functions (automatically manage PNames, drag'n'drop patch editing), plus:
- Auto-create a texture from a single patch (SLumpEd does this)
- Support (and perhaps display) Hi-res textures (SLumpEd probably does this)
- Copy/Paste/Duplicate textures (SLumpEd doesn't do this)
- Re-order textures at will (see above). Preferrably this should be done in the same manner as SLumpEd's lump management ("move up" and "move down" shortcuts are handy)
- Move textures to and fro TEXTURE1/TEXTURE2, at will (ditto, slime)
- Copy a texture from one wad to another, automatically copying needed patches as well. (GOOTERS)
A move to support the new and upcoming TEXTURES (formerly HIRESTEX) format would be a welcome addition as well, but I'm sure there will be much more of a rush to support this new style than the older but still useful (and required for non-ZDoom) format and the fact remains that there is currently no 'perfect' TEXTUREx editor and I say it's well past time to finally create one.
That's all I have to ask. I would do this myself if I had any programming knowledge, but sadly my skills fall short. If anyone's interested in taking this 'challenge', feel free, but I will by no means complain if nobody's interested. I know the feeling all too well, myself. ;P
So, any takers?
I've suddenly found myself in need of utilizing TEXTUREx for once, and I've been having a dick of a time trying to get it to work. It seems that every good WAD editor out there doesn't quite have the TEXTUREx editing functionality I'm looking for. They can do it, mind you, but you can't manipulate the entries as well as standard lumps. Oh, what I'd give for a decent copy+paste function...
After experiencing trouble with the two 'mainstream' lump managers, I dug up two more from the 'grave' and checked out another, but to no avail. First, let me inform you of my situation here. My first order of business was to take all Doom1 textures in the TEXTURE2 lump and copy them over to TEXTURE1, leaving TEXTURE2 blank and ready for me to import my own textures (for ease of use). Simple, right? A little too simple, apparently. I tried five different editors and I'm still not satisfied...
My 'results':
XWE -- No copy/paste function and no method to re-order textures whatsoever. Next...
SLumpEd -- Same as above,
WinTex -- Actually a very nice TEXTUREx editor on its own... but again there's no way to re-order them. Ugh.
zWad -- doesn't support TEXTUREx at all. Next...
DeePSea *gasp!* -- Aha! What do you know? A "Move texture" function... but wait. It only allows a single texture to be moved at once and you have to type in the name of whatever texture you want it to be placed after. And with ~100 textures to move, this is as far as my 'journey' got.
After being fed up with these attempts of doing an oh, so simple task, I'd like to issue a challenge to any coders out there who might possibly be interested: a decent, stand-alone TEXTUREx editor. It can ignore all WAD lumps other than patches, but ideally it should be able to do all the basic texture editing functions (automatically manage PNames, drag'n'drop patch editing), plus:
- Auto-create a texture from a single patch (SLumpEd does this)
- Support (and perhaps display) Hi-res textures (SLumpEd probably does this)
- Copy/Paste/Duplicate textures (SLumpEd doesn't do this)
- Re-order textures at will (see above). Preferrably this should be done in the same manner as SLumpEd's lump management ("move up" and "move down" shortcuts are handy)
- Move textures to and fro TEXTURE1/TEXTURE2, at will (ditto, slime)
- Copy a texture from one wad to another, automatically copying needed patches as well. (GOOTERS)
A move to support the new and upcoming TEXTURES (formerly HIRESTEX) format would be a welcome addition as well, but I'm sure there will be much more of a rush to support this new style than the older but still useful (and required for non-ZDoom) format and the fact remains that there is currently no 'perfect' TEXTUREx editor and I say it's well past time to finally create one.
That's all I have to ask. I would do this myself if I had any programming knowledge, but sadly my skills fall short. If anyone's interested in taking this 'challenge', feel free, but I will by no means complain if nobody's interested. I know the feeling all too well, myself. ;P
So, any takers?