To my surprise I found that the names for Strife's weapons in the Inventory functions don't match their actors' names at all.
Each line: Actor name <-> Inventory name
PunchDagger <-> Dagger
StrifeCrossbow <-> ElectricCrossbow
StrifeCrossbow2 <-> PoisonCrossbow
Mauler <-> MaulerScatter
Mauler2 <-> MaulerTorpedo
StrifeGrenadeLauncher <-> HEGrenadeLauncher
StrifeGrenadeLauncher2 <-> PhGrenadeLauncher
I think this should be fixed, at least to avoid total confusion among mappers. GiveInventory doesn't even use this list so you'd have to deal with to lists of names each time.
[Fixed] Strife weapon's inventory names don't match
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- Lead GZDoom+Raze Developer
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- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany