But have you ever Stoped to think in the demons? Have you ever wondered what could feel a poor, lonely imp fighting against a marine with a BFG9000??
Do you know what do feel a cyberdemon stepping over the corpses of his enemies?? Do you????
Now you can.
Get into a Cyberdemon's body and Splatter your enemies. Ocuppy a pain elemental's skin and flood the room with lost souls before anyone can reach you.
Become a Spectre and run between your enemies before they can see you.
EMPATHY: Hell incarnation takes advantage of the player types Zdoom capanilities to allow you become one of those monsters you always were killing
Finally released and merged in one only wad file
to use it, simply load the wad, new game, and choose the monster player(please read README file that comes with the file).
note that with some monsters you will be able to do a secondary attack, (usually the melee one) as the original monsters. in some others, is added a skill that the original one didn't have (P.E. demon's Rage)
the melee attacks usually don't cost mana , but the ranged attacks do, so beware of not running out of energy. energy regenerates at a rithm of 5 units/second when you aren`t shooting.
if you run out of mana and try to do a ranged attack, if the monster have a melee attack it will be done instead.
IMPORTANT note that you will be healed correctly to the 100% health using medkits or stimpacks, but you wont get more than 200hp using potions,soulspheres, or megaspheres(this is specially important with monsters with more than 200hp). That's because the limit for the normal heath is set in the player declaration, and the limit for the bonus health is set in the powerup. it will be fixed as soon as I finish all the monsters. Now health bonus are working correctly, and them also give you aditional mana.
PACKAGE CONTENTS
Mancubus
health: 600
primary: mancubus 3 bursts of 2 mancushots each (5 mana each projectile)
secondary: NONE
description: Enormous and Slow. Fires killer fire bursts. Ideal against bunchs of small enemies.
Doom Imp
health: 60
primary: Imp fireball (5 mana)
secondary: Imp Claw scratch (free)
description: Is very,very weak, but it's not very slow and is small as a human, so you won't have too much problems to evade missiles (Problem comes with hitscan!).
Pink Demon
health: 150
primary: Demon Bite (free)
secondary: Demon Rage: your blinding bloodthirst makes you attack faster and "eat" your enemy, regenerating your health (35 mana)
description: Very fast, but only short range. You may find interesting leave alive the smaller enemies to eat them latter

Spectre Demon
health: 150
primary: Demon Bite (free)
secondary: Spectre Shadowmeld: one minute of partial invisibility (500 mana)
description: Stealth, Very fast and mostly unviewable by the enemy with shadowmeld activated. Act wisely, as you don't have long range. Use your Shadowmeld and try to awake only one enemy at a time.
Baron of hell
health: 1000
primary: Baron green "plasma" (40 mana)
secondary: Baron Claw scratch (free)
description: Red, tall, and capable to stand a lot of punish. You can burn enemies from afar or bruise to death with your claws.
Arachnotron
health: 500
primary: Plasma chain (6 mana)
secondary: NONE
description: Very wide and slow, what makes hard to evade. You should melt them with your plasma gun before they get you!!
Cacodemon
health: 400
primary: Cacodemon gas ball (10 mana)
secondary: Cacodemon bite (free)
description: Small and not very slow, being able to fly is what makes the difference here.
Revenant
health: 300
primary: Revenant tracer (40 mana)
secondary: punch (free)
description: WHAT THE HELL IS THIS!?!? You are an skeleton wearing a techno armor with two cannons that only fire one projectile?? YES! but it's not an usual projectile, it's homing!! well, not always, but you can still punch hard!
Pain elemental
health: 400
primary: charging Lost soul (100 mana)
secondary: none
description: A pain for your enemies. Flood the room with lost souls and fly away!!
Spider MasterMind
health: 3000
primary: Heavy chaingun (2 mana)
secondary: none
description: Enormous. seriously enormous. Hardly fits somewhere. but you can pierce your enemies with your mega-chaingun!!
Cyberdemon
health: 4000
primary: Rocket launcher (50 mana)
secondary: none
description: Tall. Fuckin' tall. more than a skyscrapper. Well, maybe not this much, but still very tall. Anyways you can fire rockets. and don't worry if you run out of mana and there are some enemies left. you can stand anything they can shoot. anything.
Arch-Vile
health: 700
primary: Magical Flames (50 mana)
secondary: Resurrect a fallen corpse (400 mana)*
description: Freaking fast. more than a hardly-trained marine. Burn and blow your enemies down. if you still feel you don't have enough firepower summon a few allies from the fallen corpses.
some of the graphics for the weapons were done by miself, other ones were took around there, i don't remember. of course, if you find your graphics being used tell me and you will be included in the credits. or if you have some graphs that you think would do well and want to share, you are welcomed.

release 1.4.1
http://www.adrive.com/public/6f1979b12b ... fbe5c.html
LAST RELEASE 1.4.3
http://www.adrive.com/public/view/5d891 ... a72de.html
Re-upload:
http://www.mediafire.com/?j4nwynmd2om