[Not a bug] Polyobjects and bridge things
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Polyobjects and bridge things
Polyobjects stop dead when they run into bridge things. This may seem logical when this is below the fake floor (as bridge things have a thickness), but they stop in front of bridge things that are not sticking up above the fake floor as well. (ie. an 8-unit-thick bridge thing placed 8 units below the fake floor)
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Well a polyobject isn't a wall persay, and in any event any moving surface by default can be obstructed by things. Since a bridge object IS a thing, it's only natural that the polyobject gets blocked by it. The thing you have to remember is that a polyobject is infinitely tall, so even though the bridge is at or below the height of the floor, that doesn't matter. As far as the bounds checking is concerned, the Z position isn't even a factor.