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[doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Mon Apr 21, 2008 11:28 pm
by bagheadspidey
Alright, the font generator, the batch image tool and the palette thing have been merged into one package. The whole thing is about 6 megs.
Get it here.
Links to the old threads so people will know wtf I am talking about:
... stay tuned =)
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Tue Apr 22, 2008 6:22 am
by Cutmanmike
[usefuldoomcrap]. These should be on the wiki!
Edit: Well they appear to be on there but as external links, I guess that's fine.
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Tue Apr 22, 2008 12:43 pm
by bagheadspidey
Are you sure? I didn't see them on there. Maybe I'll add them now that they have a semi-permanent home...
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Tue Apr 22, 2008 8:26 pm
by Captain Ventris
I say sticky it. Using all of these tools could make wad making soooo much easier, and perhaps leave room for more, considering it would take less work to begin with!
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Wed Apr 23, 2008 3:46 pm
by bagheadspidey
Captain Ventris wrote:I say sticky it.
I think
this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topic
Anyway, this collection is rather humble compared to some of the other tools listed there. It's just a collection of odd single-use tools that don't fit in anywhere else. All of them are really just lua scripts with a nice wx interface; a fair bit of the work (ie dealing with image formats, compressing pngs) is done by command line tools that other people wrote. I guess this is really no different than using someone else's library in a compiled application, though.
What makes them "Really Awesome" (in my mind, at least) is as far as I know, there are no other tools out there that do exactly the things these tools do. Otherwise, I probably wouldn't have bothered writing these ;p
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Wed Apr 23, 2008 8:00 pm
by Captain Ventris
bagheadspidey wrote:Captain Ventris wrote:I say sticky it.
I think
this is really the best place for that... Imagine if every tool listed on that page had a sticky forum topic

Oh, yes. This WOULD fall into the same classification as those, now wouldn't it?
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Wed Apr 23, 2008 8:37 pm
by leileilol
geez 6 megs for these processes that's insane
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Wed Apr 23, 2008 10:19 pm
by bagheadspidey
Not really. The VB3 dll was like 5 megs, and that was in the mid nineties.
This is all interpreted code, and the script interpreter makes up the bulk of it. Both a linux and windows build of the script interpreter are included; they're about 5 megs each. What I find insane is the compression I'm getting out of zip.
Code: Select all
doomcrap:
total 6.1M
4.0K doomcrap-0.1.1 6.1M doomcrap-0.1.zip
doomcrap/doomcrap-0.1.1/bin:
total 12M
5.1M wxlua 6.9M wxlua.exe
doomcrap/doomcrap-0.1.1/util:
total 5.2M
4.7M convert.exe 224K pngcrush.exe 76K setpng.exe
28K imagetool.exe 228K pngquant.exe
(but i would like to get rid of imagemagick eventually.)
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Sun May 25, 2008 4:21 pm
by Nash
Spidey, help! :(
doomfontgen will never successfully save LMPs or convert PCX to lmp no matter what I do! It keeps saying "Unable to save (path).lmp!" or if I try to use the image converter to convert to LMP, it'll say "Nothing to save". ;(
Any ideas?
EDIT: After trying to poke around with the tools provided with doomfontgen, I think I know why it doesn't work. It doesn't work with fonts that have inconsistent height in pixels. Attempting to manually convert my PCX to LMP using imagetool reveals that.
Do you have any idea how to fix this?
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Sun May 25, 2008 4:29 pm
by bagheadspidey
Hmm, I haven't looked at this in a while but I'll try to get it working for you. Check your PM.
edit - are you sure you have the newest version? the version posted with DoomCrap is newer than the version on sf.net. I remember noticing and fixing this bug so it should be fixed in that version.
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Sun May 25, 2008 4:39 pm
by Nash
I'm using 0.2.7. Where to get the latest version?
Read your PM...
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Sun May 25, 2008 11:42 pm
by bagheadspidey
Nash and I had a long and ultimately confusing bug testing session, the upshot of which was some of this stuff just doesn't seem to work right on windows.
I place the blame squarely on imagemagick for this, and have decided never to use it for anything again... I'm switching to GraphicsMagick for my all-in-one scripted imaging needs. Hopefully this will provide a less of a moving target for cross-platform scripting. Also it happens to have a pretty obvious feature that ImageMagick seems to lack (the -map option), so we can lose some ugly hacks.
Further bulletins as events warrant.
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Mon Feb 16, 2009 9:19 pm
by Ghastly
(Sorry for the year bump)
Anyone willing to mirror this? I get a 'failure to connect to server' error, when I try to download it. I already PMed BHS, and he said to ask here.
Edit: It finally let me download, after 20 or so tries. Nevermind.
Re: [doomcrap] Collection of Really Awesome Programs (for Doom)
Posted: Mon Mar 02, 2009 5:06 pm
by bagheadspidey
Re: [doomcrap] Collection of Really Awesome Programs (for Do
Posted: Thu Mar 03, 2016 12:08 pm
by RetroNuva10
How do I use the picDump batch? It doesn't allow me to choose a folder with the images..