Has anyone else noticed that the sound sequence for a 2-sided polyobject plays much quieter than for normal polys?
I moved the control sector closer to the location and nothing happened.
I also turned up the sound's volume (by putting in a louder ogg) and nothing happened.
Putting the sequence on just 1 side of the poly instead of all 4 resulted in the sound disappearing altogether.
I tried a different sequence and the same thing happened.
Even running a script for opening the door (after removing the sequence from the poly) and using activatorsound didn't work, until I put the command in 5 times. So I've currently got this method in as a workaround, but I think it's a bug, as shouldn't the sound work properly like a normal poly?
[Can't replicate] 2-sided poly sounds
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