[N/A] Chasecam death bug thing

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Cutmanmike
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Chasecam death bug thing

Post by Cutmanmike »

When you die with a weapon that is quite large, it appears when you are dead (Even when it's on chasecam).
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

That's not a bug. It's just a badly designed weapon sprite! :D
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wildweasel
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Post by wildweasel »

Some weapons are quite nessecary to be that big. I believe that the dual railguns and Desert Eagles in DOOMOS.WAD both have this problem.
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Xaser
 
 
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Post by Xaser »

So does the FLAMING CHAINSAW in CLOSE-UP (weapon set I'm working on. Currently unreleased as of right now). The top of the flame still appears on-screen (which looks especially bad since it's not being animated).
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Kate
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Post by Kate »

I think this is because Doom only lowers the weapon down a portion of the screen before switching it. A good fix for this would be to set up a dummy blank weapon with no attack and have zdoom switch to that when the weapon lowers completely.
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HotWax
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Post by HotWax »

Why is the weapon drawing code being called in the first place? If you're in chasecam mode, a 3rd person "spectator" mode, viewing through a camera, etc, logically you should have no weapon visible so the code that does that part of the frame should be skipped. Once you're dead, you go into a forced chasecam mode, so your weapon should just stop being drawn entirely.
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Cutmanmike
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Post by Cutmanmike »

Also, can you disable the chasecam death thing? I prefered it when you could just see out of your corpse
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Xaser
 
 
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Post by Xaser »

How about making an option to toggle between chasecam death and normal death. I like them both, and if Randy makes that option, everybody will be happy. :P
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Cutmanmike
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Post by Cutmanmike »

and if he fixes the weapon thing

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