I'm working with DeHackEd on a light pole that is shootable. It should stay blocking after you 'kill' it. This would normally be accomplished by simply NOT using the code pointer that shuts blocking off. None of my frames have any pointers attached, but once it is 'dead' it is passable.
I tested my DeHackEd patch under MBF and it works as intended.
[Fixed] Dead things always become passable
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Fixed, although you still probably won't like it. Whenever anything dies in Doom, its height is always reduced to 1/4th the height it had before its death, so the lamp will only be 10 units tall, and players can still walk on top of it. You will have to either enable infinitely tall actors or go ZDoom-only and use a breakable DECORATE item that overrides the normal death height.
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