[Not a bug] wallrunning?
Moderator: GZDoom Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
-
- Posts: 16
- Joined: Mon Jul 21, 2003 7:17 pm
wallrunning?
I have trouble with wallrunning. It doesn't seem to work correctly in 2.0, but it worked fine in 1.23. Check it out maybe?
-
- ... in rememberance ...
- Posts: 2975
- Joined: Tue Jul 15, 2003 8:06 pm
-
- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
-
- Posts: 16
- Joined: Mon Jul 21, 2003 7:17 pm
-
-
- Posts: 10773
- Joined: Sun Jul 20, 2003 12:15 pm
I remember I once played a wad in which there was a long hallway that had a hole in the middle of it that i wasn't supposed to be able to cross, but I accidentally did wallrunning, and I made it over. I wasn't supposed to do this, but I did. Oops. Anyway, I like to leave wallrunning on, mainly for the speedrunning purpose, even though speedrunning is not something I'm good at.
[FUTURE-EDIT] I turned wallrunning off right about the time I realized I didn't actually use it.
[FUTURE-EDIT] I turned wallrunning off right about the time I realized I didn't actually use it.
Last edited by Xaser on Sat Feb 20, 2010 2:40 pm, edited 1 time in total.
-
- Posts: 912
- Joined: Tue Jul 15, 2003 5:12 pm
-
- Site Admin
- Posts: 7749
- Joined: Wed Jul 09, 2003 10:30 pm