Re-creating the Spread Rune from Skulltag
Posted: Fri Feb 15, 2008 3:10 pm
I need some help in recreating the Spread Rune from Skulltag, but I am having problems when it comes to shotguns and alike.
Is there a way to fire a bullet (or a group of bullets) in such a way that you can see the 3 shots the same way you can see them in Skulltag using the Spread Rune ?
From the Wiki :
A_FireBullets (angle spread_horz, angle spread_vert, int numbullets, int damage [, string pufftype [,bool UseNoAmmo [, float range]]])
So far the only thing I have been able to do is to send shots all around the player.
So for instance I have the following :
SHT2 I 0 A_FireBullets(12,6,20,10,"Puff",1)
So, if I change the 'spread_horz' up to 360 degrees, the player will shoot bullets all around him :
SHT2 I 0 A_FireBullets(360,6,20,10,"Puff",1)
This could be useful under another cisconstance, but I need him to shoot 3 different shots at a different angle each, so is there a way to accomplish this ?
Is there a way to fire a bullet (or a group of bullets) in such a way that you can see the 3 shots the same way you can see them in Skulltag using the Spread Rune ?
From the Wiki :
A_FireBullets (angle spread_horz, angle spread_vert, int numbullets, int damage [, string pufftype [,bool UseNoAmmo [, float range]]])
So far the only thing I have been able to do is to send shots all around the player.
So for instance I have the following :
SHT2 I 0 A_FireBullets(12,6,20,10,"Puff",1)
So, if I change the 'spread_horz' up to 360 degrees, the player will shoot bullets all around him :
SHT2 I 0 A_FireBullets(360,6,20,10,"Puff",1)
This could be useful under another cisconstance, but I need him to shoot 3 different shots at a different angle each, so is there a way to accomplish this ?