[wssd] What should Spidey do?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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What should Spidey do next?

Work on a general-purpose library of ACS functions.
6
10%
Make a _____ tool for Doom modders (please explain)
25
41%
Work on his alleged "Demon Drift" project. I wanna see PROOF!
4
7%
Work on his Night of the Homeless add-on.
7
11%
Just make some normal techbase maps for once.
1
2%
Anything but NOTH. Leave Kinsie's mod alone for pete's sake.
2
3%
Get a life, and stop posting on this damn board so much.
4
7%
I don't care, and yet I am responding to this poll.
12
20%
 
Total votes: 61

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bagheadspidey
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[wssd] What should Spidey do?

Post by bagheadspidey »

Well, I guess the poll speaks for itself. I leave my fate in your hands, zdoomers...
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Re: [wssd] What should Spidey do?

Post by wildweasel »

There is a Doom tool that I would love to see - a WYSIWYG status bar editor. Probably really ambitious, especially considering that SBARINFO is still evolving, but it would be awesome to see a GUI-based editor to create a status bar without all that painful coding, trial and error.
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Matt
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Re: [wssd] What should Spidey do?

Post by Matt »

wildweasel wrote:There is a Doom tool that I would love to see - a WYSIWYG status bar editor. Probably really ambitious, especially considering that SBARINFO is still evolving, but it would be awesome to see a GUI-based editor to create a status bar without all that painful coding, trial and error.
Oo, that sounds useful.

One suggestion if you do that, though: at least have the option of being able to change the SBARINFO text directly with the changes appearing in real time, instead of some sort of drag-and-drop interface where you can't see the underlying code.
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ZChronos
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Re: [wssd] What should Spidey do?

Post by ZChronos »

I support Wildweasel idea, it sounds great :thumb:
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Re: [wssd] What should Spidey do?

Post by BouncyTEM »

ZChronos wrote:I support Wildweasel idea, it sounds great :thumb:
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Re: [wssd] What should Spidey do?

Post by Skunk »

ZChronos wrote:I support Wildweasel idea, it sounds great :thumb:
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Re: [wssd] What should Spidey do?

Post by Remmirath »

Skunk wrote:
ZChronos wrote:I support Wildweasel idea, it sounds great :thumb:
Me too!
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phi108
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Re: [wssd] What should Spidey do?

Post by phi108 »

Yeah, it could be a drag around interface with buttons to place a new mugshot, icon, number, etc. It could be a 320x200 window or a 640x400 window. And widescreen modes that utilize the new negative values for placement.
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Re: [wssd] What should Spidey do?

Post by Cutmanmike »

phi108 wrote:Yeah, it should be a drag around interface with buttons to place a new mugshot, icon, number, etc. It should be a 320x200 window or a 640x400 window. And widescreen modes that utilize the new negative values for placement.
Fixed because you obviously want these specifications :mrgreen:
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phi108
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Re: [wssd] What should Spidey do?

Post by phi108 »

Oh, and boxes showing the current x,y value of the highlighted item, that can be changed manually.
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Re: [wssd] What should Spidey do?

Post by TheDarkArchon »

I umpteenth the WYSIWYG SBARINFO tool.
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Pinky's ass
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Re: [wssd] What should Spidey do?

Post by Pinky's ass »

ZChronos wrote:I support Wildweasel idea, it sounds great :thumb:
BTW, LMAO @ last two choices. :laff: :laff: :laff:
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Re: [wssd] What should Spidey do?

Post by Skunk »

Seriously, I don't think it'd be that hard would it? Just to MAKE the bar and set the offsets and everything? I mean honestly advanced scripting like animation and stuff would have to be done in ACS but they could use the program as a starting point.
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Re: [wssd] What should Spidey do?

Post by wildweasel »

Well, mainly it's just the offsets and syntax of some commands that really confuse me sometimes. I know how the offsets work, it's just a pain to have to save the SBARINFO file and test the WAD in game and just guess at how much the offset needs to be adjusted to get it to look "right".
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Re: [wssd] What should Spidey do?

Post by Gez »

Yeah, the status bar thing is cool. Maybe something with three main parts, like this:

Code: Select all

+-----------------------------------------+
| Menu bar and stuff like that.           |
+-----------------------------------------+
| Text editor part with the SBARINFO code |
| Gets automatically updated when things  |
| are changed below, and automatically    |
| updates the mock-up screen when it is   |
| itself changed.                         |
|                                         |
|                                         |
|                                         |
+-------------------+---------------------+
| Elements to drag  |  Mock-up screen     |
| and drop to the   |  displaying the     |
| mock-up screen    |  HUD with the       |
|                   |  current statusbar  |
|                   |                     |
|                   |                     |
|                   |                     |
+-----------------------------------------+
That way, it could fit with Vaecrius' request as well as with phi108's.
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