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Palette Hack Challenge!

Posted: Sat Feb 02, 2008 12:15 am
by Xaser
Well, chalk one up for randomness. After reading Nash's thread on colormaps, a crazy idea struck me...

We've all seen wads where the palette is changed around to give wads some personality (NJMarine, RTC-3057, uh... Zen too), but as far as I know I've never seen one where the palette has been turned topsy-turvy upside-down, creating something really original. I had a go with it and had some trippy results. Funny how playing with a different color scheme can make things seem so bloody different.

So, why not give this a shot? I challenge you to create a simple palette modification that makes DooM feel crazy-different (without being dumb--tutti-frutti is overrated!) and post it here for everyone to gawk/laugh/freak out at. :P

To start, nab this image and your favorite image-editing tool or alternatively this nifty little program (thanks Shin and Spidey!) to shift the colors around to your liking. Use the linked tool to export the palette as an .ACT, and import it into a wad with XWE as the PLAYPAL lump. Voila!

If enough people submit things, I might wind up turning this into a contest of sorts, but we'll have to see how things turn out first. :P

To start, here's my 'submission', "Coldwave" I call it. I pumped up all the blues/purples and it wound up making DooM have a strange, surreal "chilled" look. The purple doesn't even seem that far out of place, somehow. Nab the attachment and give it a whirl if you dare. :P
A few screenies:
ImageImageImage
ImageImageImage
coldwave.wad
"Coldwave" Palette. Load on top of any wad for some wacky results.
(19.18 KiB) Downloaded 341 times
So... have fun!

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 12:21 am
by bagheadspidey
Awesome idea =) You should link that tool Shinjanji posted in that other thread in your topic post maybe.

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 12:32 am
by Xaser
Aaah, thanks! First post updated for justice, now. :P

Let the games begin?

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 1:28 am
by Nash
Good idea! Those who can make me a Sweeny Todd palette come up with a scary-looking desaturated palette is win !!

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 3:34 am
by esselfortium
Image
Here's my Doom 3 palette. Hope you like it!

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 7:25 am
by Medricel
HueShift Deluxe. All color ranges (browns, reds, etc) were tweaked induvidually to add more blue and lower the saturation, then I got bored and knocked the Hue 180 degrees.
HueShift-Deluxe.jpg
HueShift-Deluxe.jpg (21.68 KiB) Viewed 2791 times
Also, for more fun, take the image and knock the hue 180 degrees again, and you'll see what my blue-shifted pallete looked like.

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 8:55 am
by InsanityBringer
Invulnerability Pallette!

http://basementnet.dyndns.org/ryan/Pics/inverse.png

Yes I know it is stupid

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 9:32 am
by Enjay
Heh, it's quite funny, I downloaded a couple of these and thought "huh? I don't see what's so special". Then I realised I was playing in GZdoom with a mod loaded that had a load of paletted png graphics appearing in their own colours. :laff:

Nice work people. Some interesting stuff.

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 9:36 am
by InsanityBringer
And if anyone really wants it, heres the invulnerability pallette file

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 11:17 am
by wildweasel
Here's mine, I call it Heatwave.

I basically took the Doom palette into Paint Shop Pro and screwed with the color balance so that it would shift the palette into a lot of very hot colors, almost completely eliminating the green and blues and turning most of it into reds, oranges, and yellows. Some graphics look a little glitchy like this, but it makes Hell look a lot more like Hell. Try playing it with Demon Eclipse or Memento Mori 2.

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 11:35 am
by Enjay
I like that heatwave one. It's a shame it isn't possible to specify a palette per level in mapinfo or something.

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 11:55 am
by Phobus
Here's a couple of screenshots of my twsited joke wad, with the coldwave palette :lol: Makes a cold wad... even colder. Shame about the christmas hats going purple though.
Spoiler:

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 12:03 pm
by Medricel
Hmm. I wonder what the original pallete I made (before I did the hue shift) would look like on that map.
Phobus, give this a try, I kind of want to see the result :lol:

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 12:26 pm
by Enjay
Here you go. These are a few screenshots of my own Christmas compilation WAD using the Zdoom based Xmas99 engine and your winter colours palette:

http://www.rowand.myzen.co.uk/xmas2000/

[edit]Actually, I guess I could upload the project somewhere. It's just a compilation and (slight) modification I did of a bunch of Christmas levels and sprites so that they would come together in one longer Christmas story. It's very oldschool because most of the levels were just old ones I found on idgames.

It uses the xmas99 engine wich is based off Zdoom 1.17c. It's needed to make the imp snowballs behave properly and to generate particle snow.

Damn, I can't believe it was over 7 years ago that I put this thing together. :?

Anyway, do people want it?

Re: Palette Hack Challenge!

Posted: Sat Feb 02, 2008 1:12 pm
by Medricel
Interesting. I made the pallete for a wintry setting, but I didn't think it would have worked so well (I hadn't tested it in a wintry environment, and it looks a little odd on, say, E3M1) :D