Episode 1 and the Training map are now done.
Here's the link to the page: http://www.phobus.servegame.com/doom/ph_virus.html
Here's the direct d/l link: http://www.phobus.servegame.com/doom/ph_virus.zip (warning, large-ish zip file)
And here's a bit of info:
Has MAP00 (The Training Map), MAP000 (basically a skip map to get a bit more from the Training map), MAP01->MAP08 (the main levels), MAP09 (the secret level) and MAP10 (The end cutscene type thingy).
Features music for MAP00 and MAP000, music for MAP01-MAP04, music for MAP05-MAP08 and misc music, all from vgmusic.com
Has the full set of episode 1 resources, (monsters and all)
Has a background.txt file to give you more info on the world and things within it
Has 2 player co-op support for Episode 1
Has 4 difficulty modes implemented
HUD is a little more streamlined than before (I removed the "Ammo:" part from the left side in the end)
Weapons now fire directly at the crosshair
Fly Down is fully supported now (I recommend button Q myself)
Has PAR times for every map except MAP10
Spoiler: old stuffDisclaimer: When I'm done, it'll look weird, and there will probably be a lot of people who think I've gotten lazy with the artwork or whatever. Whilst that is partly true, I've found that this is the only way I can do a lot of sprite work and actually carry the motivation to finish it. The effort is going into the use of the resources more than anything else, so even if it looks crappy to you, it might be worth a look-in, for something different.