Psxdoom
Posted: Wed Oct 03, 2007 3:32 pm
Hi.
Psxdoom riped level and texture from psxdoom CD and make map and texture into maptex and map01 - map59 in psxdoom.pk3 this is all done.
old version 1.0
Download: Psxdoom.zip
Download: Psxdoom_beta1.zip
new version 2.0
Download: Psxdoom_beta2.zip
old version 1.0
Download: Psxdoom TC
Make new firesky and blowup head from psxdoom made by Fenderc01
new version 2.0
Download: Psxdoom TC 2 beta
old version 1.5
Download: Psxdoom TC 1 beta
Topic: Playstation doom
Update fenderc01:
Fixes / Changes:
-Added flames to the title screen
-Added angry face for when you hold down the fire button for the chaingun and plasma rifle
-Randomized the normal face looking around
-Reduced the death sounds for soldier/sargent/chaingunner to 2 (instead of using 1 sound once and the other sound twice)
-Fixed the stretched skies (OK, more like a workaround)
-Changed key display order and fixed a key related bug on the HUD
-Map bugs (trapped in secret area, improper damage sectors, crusher in the wrong place, etc.)
-Removed Non-PlayStation quit sound effects
-Removed limit for number of simultaneous item pickup sounds
-Added the correct sound for trying to open a door without the proper key
-Began working on custom light fades (see exit room and green armor area on MAP01 for examples)
-Removed weapon sprites with custom offsets, using default sprites (if you don't like it, make your own sprites)
Features from PlayStation version:
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-HUD
-Graphics
-Intro/Title Screen (minus a few things)
-All maps, including exclusives
-Speed and sizes of things/weapons adjusted
------------------------------------------------Old version-------------------------------------------------------------------
Update: New Titlepic, Interpic, Statebar, Demo 1, 2, 3 and reload texture from psxdoom.wad
add new handgranade but yet weapon in level. no color in level yet.
Update: New color on level, add new level 5, add new portal gun, add nightmare demon.
Enjoy.
Psxdoom riped level and texture from psxdoom CD and make map and texture into maptex and map01 - map59 in psxdoom.pk3 this is all done.
old version 1.0
Download: Psxdoom.zip
Download: Psxdoom_beta1.zip
new version 2.0
Download: Psxdoom_beta2.zip
old version 1.0
Download: Psxdoom TC
Make new firesky and blowup head from psxdoom made by Fenderc01
new version 2.0
Download: Psxdoom TC 2 beta
old version 1.5
Download: Psxdoom TC 1 beta
Topic: Playstation doom
Update fenderc01:
Fixes / Changes:
-Added flames to the title screen
-Added angry face for when you hold down the fire button for the chaingun and plasma rifle
-Randomized the normal face looking around
-Reduced the death sounds for soldier/sargent/chaingunner to 2 (instead of using 1 sound once and the other sound twice)
-Fixed the stretched skies (OK, more like a workaround)
-Changed key display order and fixed a key related bug on the HUD
-Map bugs (trapped in secret area, improper damage sectors, crusher in the wrong place, etc.)
-Removed Non-PlayStation quit sound effects
-Removed limit for number of simultaneous item pickup sounds
-Added the correct sound for trying to open a door without the proper key
-Began working on custom light fades (see exit room and green armor area on MAP01 for examples)
-Removed weapon sprites with custom offsets, using default sprites (if you don't like it, make your own sprites)
Features from PlayStation version:
-Music and Sound Effects
-Colored lighting
-Nightmare Spectre
-HUD
-Graphics
-Intro/Title Screen (minus a few things)
-All maps, including exclusives
-Speed and sizes of things/weapons adjusted
------------------------------------------------Old version-------------------------------------------------------------------
Update: New Titlepic, Interpic, Statebar, Demo 1, 2, 3 and reload texture from psxdoom.wad
add new handgranade but yet weapon in level. no color in level yet.
Update: New color on level, add new level 5, add new portal gun, add nightmare demon.
Enjoy.