[WIP] Happy Time Circus 2
Posted: Sat Sep 08, 2007 9:40 am
I've been working on a project for the last year or so on and off. Its a sequel to some level I made called happy time circus. The project is composed of a large single player level which is just about ready for some playtesting. DM levels may be added in the future.
My current plan is to do a few runs through the level myself to make sure theres nothing obviously wrong from a gameplay standpoint and then offer the wad for playtesting. This may take a while since the level is big.
The level may run slow on older computers. At the moment, the map has over 5000 sectors and 9500 things. This wasn't intentional but rather was the result of not knowing when to stop. It runs about the same as grovealt.wad.
I can change things around, add new enemies and weapons, ect, so playtesters should feel free to provide comments and ideas.
A few screenshots, I don't know why they look so dark:
My current plan is to do a few runs through the level myself to make sure theres nothing obviously wrong from a gameplay standpoint and then offer the wad for playtesting. This may take a while since the level is big.
The level may run slow on older computers. At the moment, the map has over 5000 sectors and 9500 things. This wasn't intentional but rather was the result of not knowing when to stop. It runs about the same as grovealt.wad.
I can change things around, add new enemies and weapons, ect, so playtesters should feel free to provide comments and ideas.
A few screenshots, I don't know why they look so dark:
Spoiler: