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DeathHand
Posted: Wed May 23, 2007 4:42 pm
by XutaWoo
Code: Select all
actor DoomMarine : DoomPlayer
{
deathhand.fire "ItBurns"
}
actor ItBurns : Weapon
{
states
{
Ready:
HBRN ABCB 4 bright
loop
}
}
I got this idea when I was browsing through Strife sprites. You know those weapon hands that are on fire? Well, I don't know where those come from, but why not a fuction that shows a weapon while doing a death? This would allow hands to show Frozen, Enflames, Disenigrating, and other kinds of spectacular deaths from the player's view, not someone else's.
Posted: Thu May 24, 2007 2:27 am
by Graf Zahl
I can't imagine a worse way to implement this.
Posted: Thu May 24, 2007 3:01 am
by Enjay
Is there any way of getting access to the "deathhands" from Strife in Doom?
Posted: Thu May 24, 2007 4:02 am
by Graf Zahl
With custom states working and a functional Map class to handle dynamically sized data in actor classes it should now be possible to do a generic implementation of this.
I just have to find the time to do it - which is the hardest thing at the moment.
Posted: Mon Jun 18, 2007 8:17 pm
by DoomRater
Oooh, a perfect PowerSlave weapon TC could be done in the same way, I would hope.
Posted: Sun Jul 01, 2007 5:52 pm
by Virtue
i was thinking the same, Powerslave has POV death sprites