ZDooM Source on Code::Blocks
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- JacKThERiPPeR
- Posts: 203
- Joined: Tue Jul 06, 2004 11:45 am
- Location: España / Spain
ZDooM Source on Code::Blocks
Is there any guide to compile and edit the source code on Code::Blocks?
Hello
Spanish: hay varios tipos de guias que no son muy explicables o entendibles, pero modificarlas no es mucho trabajo (echando a perder se aprende, copilarlo eso no eh encontrado, segun se utiliza el Visual C++ o otro pero da errores y copila sin ningun cambio que le hagas echo.
Nota: espero que sea de lo que buscas...
English: As it is said in English and I do not trust translators
Spanish: hay varios tipos de guias que no son muy explicables o entendibles, pero modificarlas no es mucho trabajo (echando a perder se aprende, copilarlo eso no eh encontrado, segun se utiliza el Visual C++ o otro pero da errores y copila sin ningun cambio que le hagas echo.
Nota: espero que sea de lo que buscas...
English: As it is said in English and I do not trust translators
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
You can use this project file I made for Code::Blocks (it's been made on Linux, there are win32 build targets, but you'll probably have to tune the settings for them):
- Attachments
-
zdoomcbp.zip
- ZDoom 2.1.7 project file for Code::Blocks
- (3.84 KiB) Downloaded 43 times
- JacKThERiPPeR
- Posts: 203
- Joined: Tue Jul 06, 2004 11:45 am
- Location: España / Spain
- JacKThERiPPeR
- Posts: 203
- Joined: Tue Jul 06, 2004 11:45 am
- Location: España / Spain
You mean the flash bang effect? Where the player goes blind? I can already think of a way to do it via ACS.
It's not easy but I do know for a fact that the various solutions that a lot of people have already done with ACS can be incorporated together to pull off the effect you want.
As for the player going deaf temporarily, that isn't possible with ACS.
It's not easy but I do know for a fact that the various solutions that a lot of people have already done with ACS can be incorporated together to pull off the effect you want.
As for the player going deaf temporarily, that isn't possible with ACS.
- JacKThERiPPeR
- Posts: 203
- Joined: Tue Jul 06, 2004 11:45 am
- Location: España / Spain