ZDooM Source on Code::Blocks

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JacKThERiPPeR
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ZDooM Source on Code::Blocks

Post by JacKThERiPPeR »

Is there any guide to compile and edit the source code on Code::Blocks?
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Roack16
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Post by Roack16 »

Hello

Spanish: hay varios tipos de guias que no son muy explicables o entendibles, pero modificarlas no es mucho trabajo (echando a perder se aprende, copilarlo eso no eh encontrado, segun se utiliza el Visual C++ o otro pero da errores y copila sin ningun cambio que le hagas echo.

Nota: espero que sea de lo que buscas...

English: As it is said in English and I do not trust translators
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Ryan Cordell
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Post by Ryan Cordell »

The sad thing is that, that spanish sentance was rather understandable for me, given that I only know three languages, and Spanish not being one of 'em.
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Grubber
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Post by Grubber »

You can use this project file I made for Code::Blocks (it's been made on Linux, there are win32 build targets, but you'll probably have to tune the settings for them):
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zdoomcbp.zip
ZDoom 2.1.7 project file for Code::Blocks
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JacKThERiPPeR
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Post by JacKThERiPPeR »

Ok, thanks. One more question: is there a CPP file or header where I can modify the effects on explode on player? (Like rockets, barrels...)
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Nash
 
 
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Post by Nash »

Have you checked whether what you want to do can be achieved through DECORATE or not? Most if not all of Doom's actors and objects have already been exported to DECORATE.
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JacKThERiPPeR
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Post by JacKThERiPPeR »

@Nash: I've realized before that the CS:S blind effect only can be done via source code. Or that is what I think.
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Nash
 
 
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Post by Nash »

You mean the flash bang effect? Where the player goes blind? I can already think of a way to do it via ACS.

It's not easy but I do know for a fact that the various solutions that a lot of people have already done with ACS can be incorporated together to pull off the effect you want.

As for the player going deaf temporarily, that isn't possible with ACS.
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Kirby
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Post by Kirby »

@Jack - If you look at Lexus Alyus's Enigma 13 wad, you'll find it has sort of a white-out effect, or rather a screen that gradually whites out. I'm sure if you look at the code, you can replicate it and make it work in the opposite way
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JacKThERiPPeR
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Post by JacKThERiPPeR »

Thanks for the info, but I also though of implementing some features, like a Game over when every life is lost (like in Arcades or Wolfenstein), split-screen, customizable GUI...
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Post by Grubber »

Game over can be done in ACS+DECORATE, good luck implementing the others, it'll probably take you few years.
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