[Fixed?] Mouse movement bug
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Mouse movement bug
I posted this bug a little while back and received some feedback on it, but the solution I got did not work. Basically the issue is this. I enjoy playing DOOM as it was originally, with NO up/down mouse movement (player cannot look up or down). But ever since version .48 came out, whenever I move the mouse forward or backward (this happens accidentally during normal play), the player's head "stutters" as if he is trying to look up or down but is quickly being stopped. I want to use the mouse to look from side to side only; I do NOT wish to look up or down, move forward or backward with the mouse, or strafe with the mouse. I tried setting the forward/backward speed to "0" under mouse options, but this has absolutely no effect. The "stutter" remains. With version .47 and before, this never happened. Any help would be appreciated. I am currently running version .57.
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Actually I did try that, but it caused more weirdness. I guess mouselook needs to be on, since I'm using the mouse to look side to side, but "freelook" needs to be off. I've tried to configure it several ways with the same result: the "stutter" is still there. But I think that this raises a point some of you are overlooking, and that is that THIS WAS NOT AN ISSUE IN .47. It was introduced in version .48. What changed about version .48 that caused this to occur? I highly doubt it was the framerate cap being removed, so what could it be?
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I find nothing called "freelook" in the zdoom options. Most people mean the same thing when they say mouselook or freelook, the difference maybe that freelook implies continual mouselook, while mouselook may imply momentary (toggle on and off) looking up and down.Morthore wrote:... I guess mouselook needs to be on, since I'm using the mouse to look side to side, but "freelook" needs to be off...
Either way, "mouselook" does not need to be on to use the mouse to turn side to side.
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Problem solved
Ok, I figured out the solution to this problem once and for all. The problem (which would probably seem obvious to most of you out there) was that I was running ZDOOM through the ZDLauncher application. Before version .48, everything was fully compatible, but I guess after the release of version .48, certain implementations within ZDOOM prevented ZDLauncher from fully doing its job. So as a result, the above-mentioned "stutter" bug occurred. I ran ZDOOM with no launcher, and no more stutter occurred, but the mouse now moves the player forward, so I went into the .ini file, set "forward" value to 0 (it was previously 0.5), and voila! Problem solved.
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It looks like the problem described here is the same as this recently-fixed one: http://forum.zdoom.org/viewtopic.php?p=18540
So this is probably fixed.
So this is probably fixed.