[Already In] Property: resist [projectileclass],[percent]

Moderator: GZDoom Developers

Property: resist [projectileclass],[percent]

Postby ant1991331 » Sun Feb 18, 2007 4:18 am

OK it's like this...... (e.g)

I picked up a weapon from a mutant-type monster that they created themselves, I try to use it against them, only finding out that they die at the same rate I would...
What if I go to my DECORATE lump, goto this monster, and give him a property of "resist MutantProjectile, 1.0", now the mutant-type monster will only take 1% of the damage any other monster would from the weapon I try to use against them that they made themselves.

Make sense?
ant1991331
Too quick.
 
Joined: 24 Jun 2005
Location: Makin tracks with jetboots

Postby Graf Zahl » Sun Feb 18, 2007 5:46 am

This will be implemented as a resistance to specific damage types, but not as resistance to specific projectile types.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby ant1991331 » Sun Feb 18, 2007 5:55 am

Hmm... that's good too, would that mean there will be custom damage types?
ant1991331
Too quick.
 
Joined: 24 Jun 2005
Location: Makin tracks with jetboots

Postby Graf Zahl » Sun Feb 18, 2007 7:30 am

They are already implemented (for 3.5 months to be precise) but Randy doesn't appear to see the need for a new release...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Cutmanmike » Sun Feb 18, 2007 9:31 am

The sooner the better. More chance of a GZdoom update to fix that horrible a_explode bug.
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby Matt » Sun Feb 18, 2007 2:48 pm

Cutmanmike wrote:The sooner the better. More chance of a GZdoom update to fix that horrible a_explode bug.


Slayer was nice enough to compile exactly that :D
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Postby Cutmanmike » Sun Feb 18, 2007 3:58 pm

sex
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom

Postby ant1991331 » Mon Feb 19, 2007 12:01 am

Cutmanmike wrote:sex
lol you a crazy man...

Graffy wrote:They are already implemented (for 3.5 months to be precise) but Randy doesn't appear to see the need for a new release...
Awww =( that would help me much if there was a new release
ant1991331
Too quick.
 
Joined: 24 Jun 2005
Location: Makin tracks with jetboots

Postby sirjuddington » Mon Feb 19, 2007 1:25 am

User avatar
sirjuddington
 
Joined: 16 Jul 2003
Location: Australia
Discord: sirjuddington#7496
Github ID: sirjuddington

Postby Matt » Mon Feb 19, 2007 2:06 am

sweeeeet

One thing, though: +LOWGRAVITY is apparently unrecognized o_O
User avatar
Matt
Putting the XD into *xdeath since 2007
 
Joined: 04 Jan 2004
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests