Property: resist [projectileclass],[percent]

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ant1991331
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Property: resist [projectileclass],[percent]

Post by ant1991331 »

OK it's like this...... (e.g)

I picked up a weapon from a mutant-type monster that they created themselves, I try to use it against them, only finding out that they die at the same rate I would...
What if I go to my DECORATE lump, goto this monster, and give him a property of "resist MutantProjectile, 1.0", now the mutant-type monster will only take 1% of the damage any other monster would from the weapon I try to use against them that they made themselves.

Make sense?
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Graf Zahl
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Post by Graf Zahl »

This will be implemented as a resistance to specific damage types, but not as resistance to specific projectile types.
ant1991331
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Post by ant1991331 »

Hmm... that's good too, would that mean there will be custom damage types?
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Graf Zahl
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Post by Graf Zahl »

They are already implemented (for 3.5 months to be precise) but Randy doesn't appear to see the need for a new release...
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Cutmanmike
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Post by Cutmanmike »

The sooner the better. More chance of a GZdoom update to fix that horrible a_explode bug.
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Matt
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Post by Matt »

Cutmanmike wrote:The sooner the better. More chance of a GZdoom update to fix that horrible a_explode bug.
Slayer was nice enough to compile exactly that :D
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Cutmanmike
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Post by Cutmanmike »

sex
ant1991331
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Post by ant1991331 »

Cutmanmike wrote:sex
lol you a crazy man...
Graffy wrote:They are already implemented (for 3.5 months to be precise) but Randy doesn't appear to see the need for a new release...
Awww =( that would help me much if there was a new release
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sirjuddington
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Post by sirjuddington »

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Matt
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Post by Matt »

sweeeeet

One thing, though: +LOWGRAVITY is apparently unrecognized o_O

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