A program to remove unused textures here.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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A program to remove unused textures here.
At the request of Tormentor667 I made this small program to remove unused textures from a WAD.
Here is the download.
Beware of the following limitations.
1-) Dont use with on PWADs with TEXTUREx entries.
It doesn't yet deal with textures referenced in
that lump.
2-) Its functionality is limited. It was put together in a hurry. Maybe later
more functionality will be added.
3-) Doesnt work with PK3s.
4-) May have bugs. I didnt thoroughly test it and the code base
is fairly unoptimized(It could have been better).
Its basically a skeleton but Torm seemed to need it pretty badly so I quickly patched this together from code I had lying around.
Here is the download.
Beware of the following limitations.
1-) Dont use with on PWADs with TEXTUREx entries.
It doesn't yet deal with textures referenced in
that lump.
2-) Its functionality is limited. It was put together in a hurry. Maybe later
more functionality will be added.
3-) Doesnt work with PK3s.
4-) May have bugs. I didnt thoroughly test it and the code base
is fairly unoptimized(It could have been better).
Its basically a skeleton but Torm seemed to need it pretty badly so I quickly patched this together from code I had lying around.
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Its written in VB which has no form of static linking for one and its ease at designing a GUI is a double-edged sword as it requires a shitload of dll(s) and ocx(s) to be registered on the receiving system.Graf Zahl wrote:What a piece of bloat. And it even needs an installer...
Theoretically it should be possible to just zip the executable with all dependancies in the same folder to avoid using an installer, but im unsure if the executable will need it to be registered. All the systems here at home have VB installed on them so I haven't been able to test this on a system without it.
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Re: A program to remove unused textures here.
Tormentor wrote:does it work with the standard TEXTURES, PNAMES lumps and with the TX_START and TX_END markers?
I love VB btw. It may be messy (I can't really judge as I'm a total programming noob), but I made a fancy, working 2d jump&run game with a friend of mine (he did all the programming of course).Niya wrote: 1-) Dont use with on PWADs with TEXTUREx entries.
It doesn't yet deal with textures referenced in
that lump.
It even supported Coop up to 4 players and featured a map editor
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Re: A program to remove unused textures here.
Uhoh... so blind I am Well, Niya, this is actually one of the features mostly needed so when do you think will you have enough spare time to add this support?Vader wrote:Tormentor wrote:does it work with the standard TEXTURES, PNAMES lumps and with the TX_START and TX_END markers?
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What difference does that make? If you could do it then, it mean you can do it now.MasterOFDeath wrote:Its also from what, 96? And if you are under XP generally you have to track down a couple files to get it to run.
I know which files you mean, but all you need to do is include a note in the readme files about where those files can be found, e.g. http://www.dll-files.com/ .