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ZDoom 2.1.3

Posted: Mon Jul 17, 2006 7:13 pm
by randi
Sorry about 2.1.2. Get 2.1.3 instead.

Changes
  • Sounds can be specified by full path now in SNDINFO and S_SKIN.
  • Decorate replacement is more universal.
  • Added NecroMage's submission for bitwise/shift assignment operators for ACS. (Requires ACC 1.42.)
  • Changed PlayAttacking2 to always use the melee state instead of different implementations per player and hard coding it to MissileState+1. Also changed PlayAttacking for the HereticPlayer to use the same animation as PlayAttacking2. Now the special handling for Heretic in the FireWeapon functions can be removed.
Fixes
  • Due to the player class inclusion A_NoBlocking never called NoBlockingSet for monsters.
  • PlayerStartItem created a duplicate of the item's class name before converting it into an FName.
  • When a non-player tried to play a player sound it tried to access the actor object as a PlayerPawn.
  • The check for no skill menu was incorrect when a custom player class menu was present so instead of starting the game specific skill menu it always started Hexen's.
  • S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.

Posted: Mon Jul 17, 2006 7:14 pm
by Siggi
At last!

Posted: Mon Jul 17, 2006 7:15 pm
by BouncyTEM
hurray!

Posted: Mon Jul 17, 2006 7:15 pm
by Shadelight
Yay! A GZDoom update might come soon now :)

Posted: Mon Jul 17, 2006 7:16 pm
by DoomRater
More universal? What is meant by that?

Posted: Mon Jul 17, 2006 7:20 pm
by Siggi
Maybe it works for weapons as well as monsters or something along those lines.

Posted: Mon Jul 17, 2006 7:20 pm
by Necromage
Means you can replace more stuff in decorate.

Posted: Mon Jul 17, 2006 7:28 pm
by asdf
Yay! 2.1.3!! Yay! (Thanks for all the hard work guys)

Posted: Mon Jul 17, 2006 7:31 pm
by randi
I didn't have enough time to do anything with it yesterday. Fortunately, all I really had to do with it today was compile and zip. :-)

Posted: Mon Jul 17, 2006 7:34 pm
by Bashe
WOOT SAUCE

Posted: Mon Jul 17, 2006 7:53 pm
by Wills
Too much update! ;)

Posted: Mon Jul 17, 2006 8:20 pm
by Sticky
Wills wrote:Too much update! ;)
Never!
Thanks Randy.

Posted: Mon Jul 17, 2006 9:29 pm
by Unknown_Assassin
Yay! I'll download it after when I get home. Thanks randy! The ammo issue and the crash when using console in the beginning were a pain in the @$$.

Posted: Tue Jul 18, 2006 2:36 am
by Hirogen2
rpmz0r
(rq.: libFLAC++.so.5 libFLAC.so.7 libstdc++.so.6 glibc_2.4(most likely))

Posted: Tue Jul 18, 2006 3:40 am
by Ryan Cordell
RANDY FOR THE BLOODY WIN! :D