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Stick
Posted: Sun Jul 16, 2006 8:36 pm
by LilWhiteMouse
How about a function or action that works like A_Fire, but gives more flexibility? As a decorate action, being able to define the x, y, and z offsets would be nice. If it was an ACS function, also being able to define two TIDs would be great: the thing to stick, and the thing to stick too.
Posted: Thu Jul 20, 2006 11:37 am
by Anakin S.
I think it would be useful to make this more customizable. Other than setting the x, y, and z offsets, the only other way to do it is to change the sprite offsets. What are you using it for?
I wrote about a similar subject in the very first thread I made when I joined the zdoom forum, although I didn't ask for the same sorts of features with A_Fire back then. I just asked if it would be possible to use A_Fire with projectiles other than the revenant fireball or the archvile flame. Now it is possible to use it for every projectile that uses +SEEKERMISSILE.
Posted: Tue Jul 25, 2006 1:33 am
by Graf Zahl
This would be a hack no matter how you twist it. In my book hacks don't count as features.
Posted: Tue Jul 25, 2006 6:54 am
by LilWhiteMouse
Graf Zahl wrote:In my book hacks don't count as features.
Suggest any alternatives?
Posted: Tue Jul 25, 2006 7:02 am
by Ryan Cordell
I swear Graf's addicted to saying everything's a hack..

Posted: Tue Jul 25, 2006 7:09 am
by Graf Zahl
LilWhiteMouse wrote:Graf Zahl wrote:In my book hacks don't count as features.
Suggest any alternatives?
Not with Doom's crap physics.
Posted: Tue Jul 25, 2006 10:44 am
by Bio Hazard
Blade Nightflame wrote:I swear Graf's addicted to saying everything's a hack..

Because they are!