Page 1 of 1
Thing reincarnate
Posted: Thu May 25, 2006 3:22 pm
by Jack
How about a special that reincarnate dead monsters, as if would exists an archvile near?
thing_reincarnate(tid)
Posted: Fri May 26, 2006 2:27 am
by Cutmanmike
Sure, but i'd prefer thing_raise cause I have a hard time spelling reincarnate

Posted: Sat Jun 03, 2006 4:38 am
by Graf Zahl
Added (as thing_raise.)
Posted: Sat Jun 03, 2006 6:07 am
by Nash
Yay~! Awesomeness!
Graf =

Posted: Sat Jun 03, 2006 4:40 pm
by Unknown_Assassin
So...does that means that it will resurrect any monster the archvile resurrects...or will it resurrect any monster?
Posted: Sat Jun 03, 2006 4:56 pm
by Enjay
Presumably it activates the monster's raise state - so it would need to have one. IE only monsters that the Archie ressurects. However, it's easy enough to create your own decorate versions of monsters that do not normally have a raise state and give them one. I did it recently for the Heretic monsters.
Posted: Sat Jun 03, 2006 7:11 pm
by Jack
Well done, thanks
Now I think about starting with dead monsters and use this special. I can make it is killing the monsters with thing_destroy, but it will count one kill and I would see the monster dying. Is there another way?
Posted: Sun Jun 04, 2006 7:31 pm
by dennisj1
The easiest way to make sure you can't see the monster die is to Thing_Destroy it in a isolated sector then teleport the dead body in and Thing_raise it.
Posted: Mon Jun 05, 2006 9:24 am
by Jack
Yes, I know. But i would need to wait the monster die to teleport him, and thing_destroy will count 1 kill.
Posted: Mon Jun 05, 2006 4:06 pm
by Enjay
Could you not get round this with making a decorate enemy that looks dead until you activate it or something?