[Fixed] Teleporter Bug in Caldera add-on for Hexen.
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Teleporter Bug in Caldera add-on for Hexen.
Got a teleporter problem in the Caldera add-on for Hexen that only shows up in ZDoom. In the level "Valles de Morte", a teleporter isn't working in the part of the level where you get the 'sigil of the magus' item.
Level coordinates of nonfunctioning teleporter:
X: -2592
Y: 1565
Z: -192
Level: "Valles de Morte" in Caldera add-on for Hexen.
This may be a problem strictly on the level-side of things, but I'm sure it's a ZDoom problem because as before on the "Vaults" bug, this teleporter works alright in jHexen.
ZDoom version used: 2.0.47i
Hold off on responding, need to retest using v2.0.52.
Level coordinates of nonfunctioning teleporter:
X: -2592
Y: 1565
Z: -192
Level: "Valles de Morte" in Caldera add-on for Hexen.
This may be a problem strictly on the level-side of things, but I'm sure it's a ZDoom problem because as before on the "Vaults" bug, this teleporter works alright in jHexen.
ZDoom version used: 2.0.47i
Hold off on responding, need to retest using v2.0.52.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
Here's how to get the Holy Relic.
In the building you entered to get it, look around. You'll notice one area where the stained glass windows are broken and the ceiling has collapsed.
Now look around at the ceiling on the opposite side of the room. If you look closely enough, you should see an area between two columns where a piece of the ceiling and has fallen and you can see the sky.
Now walk up onto the base of the column that is nearest the piece of fallen ceiling. If you chose the right column, you should hear a noise and you'll notice that the column has moved little bit. Walk up onto the base of the next column to the left. You should hear the same noise and it should move a little bit also.
Keep walking up onto the bases of these two columns so that they keep moving, and eventually the ceiling between them will collapse. This will shatter the stained glass window and you'll be able to get the Holy Relic.
I discovered this completely by accident.
In the building you entered to get it, look around. You'll notice one area where the stained glass windows are broken and the ceiling has collapsed.
Now look around at the ceiling on the opposite side of the room. If you look closely enough, you should see an area between two columns where a piece of the ceiling and has fallen and you can see the sky.
Now walk up onto the base of the column that is nearest the piece of fallen ceiling. If you chose the right column, you should hear a noise and you'll notice that the column has moved little bit. Walk up onto the base of the next column to the left. You should hear the same noise and it should move a little bit also.
Keep walking up onto the bases of these two columns so that they keep moving, and eventually the ceiling between them will collapse. This will shatter the stained glass window and you'll be able to get the Holy Relic.
I discovered this completely by accident.
- The Ultimate DooMer
- Posts: 2109
- Joined: Tue Jul 15, 2003 5:29 pm
- Location: Industrial Zone
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Ok, I just checked Hexen's source. It really doesn't check the type of the destination so you can use anything as destination.Enjay wrote:Wasn't there a problem with one of the original Hexen maps using a map spot as a teleport destination that was fixed some time ago? Sounds like Hexen wasn't too fussy about what it used as a destination.
- Ty Halderman
- ... in rememberance ...
- Posts: 282
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- Contact:
I guess this is related to the WAD someone (leha?) put up showing an imp being used as a camera. If we can use anything as a camera or teleport destination, that would make for some fantastic scripting opportunities.
I vote it not be changed if it does work that way now. It wouldn't break any old wads, and you wouldn't have to figure out where something is to do something to it.
I know, no one said this was a poll
I vote it not be changed if it does work that way now. It wouldn't break any old wads, and you wouldn't have to figure out where something is to do something to it.
I know, no one said this was a poll