
News from 13 June 2003 (273 FPS!)
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randi
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News from 13 June 2003 (273 FPS!)
This screenshot has not been doctored in any way:


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boris
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wildweasel
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timmie
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Mannequin
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You tellin' us that the 2.0.47 on the lars page is now updated to include an uncapped framerate?timmie wrote:I think he means 2.0.47i ( not quite 2.0.48 ), which has the uncapped framerate, etc
By the way, is there a way to have smileys enabled, but not show up when you are ending a phrase in parentheses? (SP?) Like the post that Timmie did. (Which I put spaces in...)
-Mannequin
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Mighty Duck X-treme
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Malphas
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Enjay
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Enjay
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Ouch, that screeny above was taken at 800x600 I just got 998 FPS at ye good olde 320x200.
Why can't I get over 1000 hmmm?
Edit: On hitting the - key until the playable area of the screen was minimal and changing a couple of other options, I got 998 FPS in 800x600, but when I changed to 320x200 with the same settings I still got 998 (briefly saw 999) so I'm guessing that might be the limit.
Why can't I get over 1000 hmmm?
Edit: On hitting the - key until the playable area of the screen was minimal and changing a couple of other options, I got 998 FPS in 800x600, but when I changed to 320x200 with the same settings I still got 998 (briefly saw 999) so I'm guessing that might be the limit.
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Gherkin
You can get above 1000 FPS, but it cant be measured, since the delta time frames are in milliseconds. But theres no point in it anyway, because as soon as your FPS goes higher than your refresh rate, you wont see the difference anymore, or you only get "bleeding frames" (which is most disturbing) if its not synchronized to the refresh rate.
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Mighty Duck X-treme
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Mannequin
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randi
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Sorry, no ETA on 2.0.48 yet. I don't think it will be too long, since most of what I have left is just cleanup from the switch to the new texture system.
Here is a screenshot illustrating the use of any texture anywhere and the wad it was made with:
Here is a screenshot illustrating the use of any texture anywhere and the wad it was made with:
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