News from 24 January 2003

News about ZDoom, its child ports, or any closely related projects.
[ZDoom Home] [Documentation (Wiki)] [Official News] [Downloads] [Discord]
[🔎 Google This Site]
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

News from 24 January 2003

Post by randi »

Uploaded ACC 1.27. It's just for some new features in ZDoom 2.0.38.
doommaster

Windows XP

Post by doommaster »

Does this new ACC work in Windows XP? If not, how can i get the compiller for Windows XP (I very need scripts in my maps).
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

ACC is compiled as DOS-32bit module (protected environment). Why should not it
work under XP?
User avatar
Enjay
 
 
Posts: 27511
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Post by Enjay »

It's up to ACC 1.30 now.

DOS version

http://zdoom.org/files/utils/acc130.zip

Windows version

http://zdoom.org/files/utils/acc130win.zip

Both work under XP, but I believe WadAuthor prefers the DOS version because it does something odd like trick programs it calls into believing windows isn't there.
User avatar
randomlag
Posts: 405
Joined: Thu Jul 17, 2003 10:10 pm

Post by randomlag »

IIRC, it really has to do with how WA redirects (and traps) output. Window console programs don't work exactly the same way. Seems I worked on that a long time ago and that's 1 reason I decided to output a file instead 8-)
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

Enjay wrote:Both work under XP, but I believe WadAuthor prefers the DOS version because it does something odd like trick programs it calls into believing windows isn't there.
I wonder what ppl claim that certain (DOS-)games do not work anymore with XP. In 16-bit mode it's just like ever since DOS v3.0, and if someone compiled a game in 32-bit DOS mode, they would know the new functions.
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

certain dos games don't work under NT, try and run any game that uses the build engine, you'll have to do a serious amount of hacking and patching to get it running and even then I doubt it'll be stable. or try and get sound working with doom2.exe. less complex programs will run fine (dehacked, console programs etc etc) but that's about it. XP has a couple dos emulation improvements over NT and win2k but they're still not native dos operating systems (like win9x) so it's really trying to run dos software on an os that can only emulate (actually it's a vm, so it more tricks the software into thinking it's running on dos) dos at best.
doommaster

still XP

Post by doommaster »

Yeah, now I've got ACC 1.30 for win, but compilling scripts I must do manually, because that I'm using WadAuthor. I've got also ACC 1.30 for dos (that witch should work with WadAuthor), but it doesn't work in WinXP.
boris
Posts: 787
Joined: Tue Jul 15, 2003 3:37 pm

Re: still XP

Post by boris »

doommaster wrote:Yeah, now I've got ACC 1.30 for win, but compilling scripts I must do manually, because that I'm using WadAuthor. I've got also ACC 1.30 for dos (that witch should work with WadAuthor), but it doesn't work in WinXP.
Works for me (tm)
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Re: still XP

Post by randi »

doommaster wrote:I've got also ACC 1.30 for dos (that witch should work with WadAuthor), but it doesn't work in WinXP.
It does work in XP. All it does are some simple BIOS calls which are fully supported by XP's DOS VM. If you have WadAuthor installed in a directory with a space (such as C:\Program Files\WadAuthor), that will keep WadAuthor from being able to use ACC. WadAuthor doesn't like spaces in directory names.
doommaster

Post by doommaster »

thx for advice, i'll try it.
doommaster

Post by doommaster »

It works just perfect! Stupid wadauthor and its spaces :) Thx, I won't have problems with scripts now.
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Hirogen2 wrote:In 16-bit mode it's just like ever since DOS v3.0...
AHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA!!!!

Good one, Hirogen!! :D
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Operating System Version (Optional): Tumbleweed x64
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany

Post by Hirogen2 »

HotWax wrote:
Hirogen2 wrote:In 16-bit mode it's just like ever since DOS v3.0...
Good one, Hirogen!! :D
Well that is what I experienced when I last run a hardware-poking program under
XP.

Return to “ZDoom (and related) News”