A simple mod that gives you an item that can kick enemies, buttons, doors, projectiles and hitscans back at enemies,
set the kick bind on the customize controls menu.
This mod is also intended for anyone to use its code if they want any of its mechanics their own project, crediting me of course :9
Simple, but very good!
Always wanted a parry mod that could surely work by itself while reflecting attacks, with the addition of making enemies fly! I will surely add this to mods for fun sometimes.
Should note though, the mod seems to debug barf every time a projectile is kicked, the projectile/bullet, who the target, I suppose the projectile type? and then followed by a number (lil' edit: kicking moving walls/elevators also does just this last one here).
Re: Universal kick and parry mod
Posted: Sat Jan 04, 2025 11:51 pm
by elSebas54
Starman the Blaziken wrote: ↑Sat Jan 04, 2025 8:07 pm
Should note though, the mod seems to debug barf every time a projectile is kicked, the projectile/bullet, who the target, I suppose the projectile type? and then followed by a number (lil' edit: kicking moving walls/elevators also does just this last one here).
Oh i did left those out but only now think than some people cant disable the code so i did now.
Re: Universal kick and parry mod
Posted: Sun Jan 05, 2025 2:11 am
by Starman the Blaziken
Good. Although maybe I shoulda tried this one first thing since it is one of my most used "fun" console commands... Doing a kick after the first one when using 'freeze' will reflect the kick upon myself from the temporary projectile that forms in front of you. Basically, killing me while it spams the console with invalid values and invalid sound position messages until I unfreeze in the console or refresh the save.
Pretty funny when if think about it, but I am not sure what it may entail when a time freeze power up/effect is applied since I have nothing on hand to test that much with, but I suppose I should bring it up since I juuust found about that.
But I think you might need to apply a proper ignore time freeze flag on it to truly avoid that sort of issue at least.
Re: Universal kick and parry mod
Posted: Sun Jan 05, 2025 6:37 pm
by elSebas54
Starman the Blaziken wrote: ↑Sun Jan 05, 2025 2:11 am
Doing a kick after the first one when using 'freeze' will reflect the kick upon myself from the temporary projectile that forms in front of you. Basically, killing me while it spams the console with invalid values and invalid sound position messages until I unfreeze in the console or refresh the save.
Damn i did forget the NOTIMEFREEZE flag. Well now its fixed, thanks for that.
Re: Universal kick and parry mod
Posted: Wed Jan 08, 2025 12:53 am
by Shatter-Thought[V-4]
This looks like great silly fun, I look forward to trying it out! I suspect it might be poor with more insane weapons/monster packs that throw out multi-hit attacks (Like patches of fire on the ground) but I think trying this with more vanilla demons would be great fun.
Re: Universal kick and parry mod
Posted: Sat Feb 01, 2025 11:50 pm
by Grunk
you should probably prevent players from parrying their own attacks to prevent punches becoming super laser piss
Grunk wrote: ↑Sat Feb 01, 2025 11:50 pm
you should probably prevent players from parrying their own attacks to prevent punches becoming super laser piss
Part of me wants it to be intentional, purely because of games like Ultrakill that let you parry your own shotgun shots Maybe not the punches though
Re: Universal kick and parry mod
Posted: Tue Feb 04, 2025 6:21 am
by Gilbert_Playboy
How can i use it only for certain player classes?
Re: Universal kick and parry mod
Posted: Tue Feb 04, 2025 11:14 am
by elSebas54
Grunk wrote: ↑Sat Feb 01, 2025 11:50 pm
you should probably prevent players from parrying their own attacks to prevent punches becoming super laser piss
I already knew this would happen, its an easy thing to fix but its fun i kept it