Doom Encounter Assault Recon- upd Jun 2 25
Posted: Sun Sep 22, 2024 10:24 pm
DOWNLOAD
https://www.moddb.com/mods/doom-thothth ... lt-reconv3
Hopefully it is as fun for others as it has been for me while play testing this tiny behemoth.
Demo video of DEAR V3 on E1M1 as a raw play beating the level on HARD.
Doom EnCounter Assault Recon
Load with Doom, Doom 2, FreeDoom 1 or 2, TNT, Plutonia
Load with LZDoom and GZDoom 4.8.2 or newer. Compatible with most maps. New Weapons only version included for more fun. Don't mix with the full version
This is a big update. FINALLY!
1.Got the SPAS 12 that is the awesome version. Franchii SPAS 12 from Realm 667 and retooled for the mod. THis thing is PERFECT.
2.Biggest update is Modern HOLD-Zoom firing on all guns. This was geared for an XBox controller in mind. Use the ALT FIRE setting in GZDoom, Usually Right Mouse button or Left Trigger on a controller.
3.Reworked firing timings on most guns to flow better and with the hold-Zoom mechanic in mind.
4.Added Player Classes to expand starting options: mp5 start, Shotgun Start, Sniper Start, Pistol Start
5.Pancor JackHammer now fires faster. goodbye SSG. You have served us well.
6.AUG Rifle, has no kick. Triple Burst+ Full auto on hip fire. Single fire and Full auto on Scope. Still basically a Chaingun with no clip involved.
7.Sniper Rifle hits harder.
8.Penetrator has its more appropriate looking shot.
9.ULTP Splashes have been Fixed so the gigantic arse splashes are gone.
10.Updated the Weapons Only file for the new weapons.
11.Put the D64 HUD as the Default HUD in the FULL file. ASHTON HUD variation is still in the ZIP if you prefer that instead.
12.All monsters have remain unchanged.
Doom Encounter Assault Recon
Welcome to a project That I have wanted to put together for quite awhile. First note that this is not a full fledged conversion of FEAR into Doom.It is meant to be a fusion of the two games and balanced into somthing that mirrors the fun of both. Funny enough, I did not take very many liberties and tried to balance both aspects as well as could be. FEAR itself, at least in the 1st game, did not have ironsights. Weapons share ammo and Doomguy can carry all weapons. I'm also supplying other mods help enhance the experience but neither of them are necessary. The main PK3 can be loaded alone.
Weapons List: AltFire are all ZOOM. ALL WEAPONS FAST SWITCH except Sniper RIfle.
--SPECIALS-- Grenades set the button as you wish in COntrols.
-- Jump kick- You lunge and do a flying kick. Silent. Quick button must be set in order to use. Always resets back to PISTOL after use. no Default Binding but Q is recommended. IS AFFECTED BY BERSERK!--
Grenades- Must set the button in order to use in Controls, default is G. Always resets to PISTOL after use. Can hold 25 at a time and across level change.-- MedKits-- Can be activated by Inventory or the Quick Button. Default bind is M. Can carry 10 in between levels Fast activates just like in Hexen or FEAR. You can carry any amount in a single level, but will drop to 10 at start of new level if above 10 at the end of the previous level.
1. Pistol-- Pistol ammo- 18 round mag. Fire fast. Default weapon.
2. MP5-- Pistol ammo. 50 round mag. Drops from Replica Grunt.
3. AUG-- Rifle Ammo. No Mag limit. Drops from BlackOps.
4. Sniper Rifle-- Rifle Ammo. No mag. is NOT a Rail attack. Shoots slower, but hits hard.
5. Penetrator-- CELLs-- Dropped by Replica Heavy.
6. -- Plasma Cell. No magazine/battery. Despite its look, it travels faster and hits harder than the vanilla Plasma ball.
7. Triple Round Rockect Launcher-- The Rocket Launcher. Rockets travel fast and do Doom rocket damage. Fast fire rate.
8. Particle Cannon-- cells mag/battery. Each 1 shot counts as 10 cells and is deducted as such on Reload. Hits hard but not explosive! hits single target and is NOT BFG even though the blast is big. 400 base damage.
9. Fist-- Silent attack. Hits fast.berserk works as vanilla!
10. ChainSaw. Its the chainsaw.
11. Auto Shotgun-- 12 round tube. Pump action but shoots fast. Innaccurate at long range.
12. Spas 12-- 8 round tube
Enemies--
1. Replica Forces-- Shotgunner, Grunt, NailGunner all have 30 Health. Expanded Movement!! These guya are SMART, and will retreat, and hunt you and snipe and other things. These guys are THE reason this mod works as good as it does and why it was even possible These guys are also the reason I gave the player FEAR style regen health because of the sniping they do. Can randomly Blood Mist if damage is high enough.
2. Black OPs-- 80 Health. Does NOT have expanded movement. Very aggressive and can throw grenades on HARD or FEAR difficulty.
3. Replica Heavy-- Big cyborg dude. Has chaingun, a plasma type shot and a plasma grenade. Immune to explosions but not direct hits.
4. Paladin-- Big Robo boy. Uses a Laser Rifle. Take cover cuz the Laser Bolt moves faster and hits harder than it looks Same laser bolt as in the player Laser rifle. does NOT drop any weapon or ammo.
5. TANK-- A tank that shoots Plasma balls. It explodes when it dies so be careful.
6. Better looking Revenant.
7. Nightmare Imp. better looking Imp with better attacks.
8. Fallen-- Flaming skeleton that flies and spews fireballs
.9. Shade of Alma-- Floaty ghost girl that summons Lost Spirits.
10. Lost Spirit-- Its like a lost soul but it can move through walls. One HELL of a dynamic change. only 50 health.
11. Paxtons Shade-- Like an Archvile, but can also shoot a pistol. unoriginal, sure, but still fitting.
12. Shadow-- Do you remember Perseus mandate red eye bipedal ghosts? Yeah. Those guys. They look great. Less health than the Pinky they replace, but much more annoying. Just like in FEAR, they make NO SOUND when they hit you, but you will see the pain.
13. Assassin-- Either the best thing I made or the worst mistake. Feels like Both to me. Replaces Spectres...because of course they do. More health than Shadow but fight entirely different. These dudes are STEALTH and SHADOW. Keep your ears open because you can hear them if they MISS you. Stay alert for their Wake Up sound so you know they are near.
14.Super Demon-- I couldnt think of a good Cyber Replacer so I settled on this guy because he fits the theme.
15. Dark Inquisitor-- Spider Mastermind replacer. This dude is rude. So fun though.1
6. Obsidian Ravager-- Baron of Hell Replacer.
17. Shadowbeast-- Hell Knight replacer. 500 health. You can shoot the Ghosts this guy emits. You MUST shoot the ghosts this guy emits.
Player. Player regens health and armor. It was a must because the enemies are rude. Health refills to 50. armor to 25. You get portable medkits and slowmo if you want to load the extra mod. Silent Fists help assassinate enemies. The Jump Kick is also silent and hits way harder than it may seem. Its also good for speed boosting for escape.
Credits--Holy Moly.
Realm 667 assets-- FRanchi SPAS 12, AUG Rifle, 44AMP, PanCor JackHammer, Power Nail Gun, PlasmaGun(D3), MP5KSD,AN-94(gun-flashes), Pyro Imp, Nightmare Imp(not d64 one), Obsidian Ravager, Superdemon, dark Inquisitor, Paladin, Phalanx Laser Tank, Draugr, BlackOps, ZSPECOPS Elites, Fallen, Banshee, Shadow, D3 Wraith, ShadowBeast, Super Devil, Zombie Henchman,Terminator, Lord of Heresy( unused)
ULTP-- Universal Liquid Texture Pack by Kalensar and Modified from various LTP packs by Project remap
Horror Movie Blue Palette-- Sourced from Cryonauts Palette Grabbag compilation.Map name script -
KipoFootsteps v5 by The Zombie Killer (based on ACS footsteps library by Ryan Cordell)More Lights v1.3 by
SnakieJakie (not very noticeable due to Palette ><)Better Plasma and Fireballs-- Cryonaut by way of Brutal FreeDoom and Kalensar
TitlePic-- https://w0.peakpx.com/wallpaper/686/371 ... il.jpgKick Art-- Sourced from Hellrider because they are the best.
Doom FireBalls--IDsoftware to maintain explosion continuity across wads
Doom BSMS assets-- Items, Sounds, medkits, ammos--- Compiled by Cryonaut.
Duke-Textures-- Modified from Duke Nukem 3D TC mod compiled by KollegeMostrich
AshtonHUD-- Modified by Kalensar by turning off the Glasses and adding Inventory display.
ALL Effects, code, and other edits deviated from OriginalsBy Kalensar
Monolith for making one of the top Horror Shooters ever: FEAR.
https://www.moddb.com/mods/doom-thothth ... lt-reconv3
Hopefully it is as fun for others as it has been for me while play testing this tiny behemoth.
Demo video of DEAR V3 on E1M1 as a raw play beating the level on HARD.
Doom EnCounter Assault Recon
Load with Doom, Doom 2, FreeDoom 1 or 2, TNT, Plutonia
Load with LZDoom and GZDoom 4.8.2 or newer. Compatible with most maps. New Weapons only version included for more fun. Don't mix with the full version
This is a big update. FINALLY!
1.Got the SPAS 12 that is the awesome version. Franchii SPAS 12 from Realm 667 and retooled for the mod. THis thing is PERFECT.
2.Biggest update is Modern HOLD-Zoom firing on all guns. This was geared for an XBox controller in mind. Use the ALT FIRE setting in GZDoom, Usually Right Mouse button or Left Trigger on a controller.
3.Reworked firing timings on most guns to flow better and with the hold-Zoom mechanic in mind.
4.Added Player Classes to expand starting options: mp5 start, Shotgun Start, Sniper Start, Pistol Start
5.Pancor JackHammer now fires faster. goodbye SSG. You have served us well.
6.AUG Rifle, has no kick. Triple Burst+ Full auto on hip fire. Single fire and Full auto on Scope. Still basically a Chaingun with no clip involved.
7.Sniper Rifle hits harder.
8.Penetrator has its more appropriate looking shot.
9.ULTP Splashes have been Fixed so the gigantic arse splashes are gone.
10.Updated the Weapons Only file for the new weapons.
11.Put the D64 HUD as the Default HUD in the FULL file. ASHTON HUD variation is still in the ZIP if you prefer that instead.
12.All monsters have remain unchanged.
Doom Encounter Assault Recon
Welcome to a project That I have wanted to put together for quite awhile. First note that this is not a full fledged conversion of FEAR into Doom.It is meant to be a fusion of the two games and balanced into somthing that mirrors the fun of both. Funny enough, I did not take very many liberties and tried to balance both aspects as well as could be. FEAR itself, at least in the 1st game, did not have ironsights. Weapons share ammo and Doomguy can carry all weapons. I'm also supplying other mods help enhance the experience but neither of them are necessary. The main PK3 can be loaded alone.
Weapons List: AltFire are all ZOOM. ALL WEAPONS FAST SWITCH except Sniper RIfle.
--SPECIALS-- Grenades set the button as you wish in COntrols.
-- Jump kick- You lunge and do a flying kick. Silent. Quick button must be set in order to use. Always resets back to PISTOL after use. no Default Binding but Q is recommended. IS AFFECTED BY BERSERK!--
Grenades- Must set the button in order to use in Controls, default is G. Always resets to PISTOL after use. Can hold 25 at a time and across level change.-- MedKits-- Can be activated by Inventory or the Quick Button. Default bind is M. Can carry 10 in between levels Fast activates just like in Hexen or FEAR. You can carry any amount in a single level, but will drop to 10 at start of new level if above 10 at the end of the previous level.
1. Pistol-- Pistol ammo- 18 round mag. Fire fast. Default weapon.
2. MP5-- Pistol ammo. 50 round mag. Drops from Replica Grunt.
3. AUG-- Rifle Ammo. No Mag limit. Drops from BlackOps.
4. Sniper Rifle-- Rifle Ammo. No mag. is NOT a Rail attack. Shoots slower, but hits hard.
5. Penetrator-- CELLs-- Dropped by Replica Heavy.
6. -- Plasma Cell. No magazine/battery. Despite its look, it travels faster and hits harder than the vanilla Plasma ball.
7. Triple Round Rockect Launcher-- The Rocket Launcher. Rockets travel fast and do Doom rocket damage. Fast fire rate.
8. Particle Cannon-- cells mag/battery. Each 1 shot counts as 10 cells and is deducted as such on Reload. Hits hard but not explosive! hits single target and is NOT BFG even though the blast is big. 400 base damage.
9. Fist-- Silent attack. Hits fast.berserk works as vanilla!
10. ChainSaw. Its the chainsaw.
11. Auto Shotgun-- 12 round tube. Pump action but shoots fast. Innaccurate at long range.
12. Spas 12-- 8 round tube
Enemies--
1. Replica Forces-- Shotgunner, Grunt, NailGunner all have 30 Health. Expanded Movement!! These guya are SMART, and will retreat, and hunt you and snipe and other things. These guys are THE reason this mod works as good as it does and why it was even possible These guys are also the reason I gave the player FEAR style regen health because of the sniping they do. Can randomly Blood Mist if damage is high enough.
2. Black OPs-- 80 Health. Does NOT have expanded movement. Very aggressive and can throw grenades on HARD or FEAR difficulty.
3. Replica Heavy-- Big cyborg dude. Has chaingun, a plasma type shot and a plasma grenade. Immune to explosions but not direct hits.
4. Paladin-- Big Robo boy. Uses a Laser Rifle. Take cover cuz the Laser Bolt moves faster and hits harder than it looks Same laser bolt as in the player Laser rifle. does NOT drop any weapon or ammo.
5. TANK-- A tank that shoots Plasma balls. It explodes when it dies so be careful.
6. Better looking Revenant.
7. Nightmare Imp. better looking Imp with better attacks.
8. Fallen-- Flaming skeleton that flies and spews fireballs
.9. Shade of Alma-- Floaty ghost girl that summons Lost Spirits.
10. Lost Spirit-- Its like a lost soul but it can move through walls. One HELL of a dynamic change. only 50 health.
11. Paxtons Shade-- Like an Archvile, but can also shoot a pistol. unoriginal, sure, but still fitting.
12. Shadow-- Do you remember Perseus mandate red eye bipedal ghosts? Yeah. Those guys. They look great. Less health than the Pinky they replace, but much more annoying. Just like in FEAR, they make NO SOUND when they hit you, but you will see the pain.
13. Assassin-- Either the best thing I made or the worst mistake. Feels like Both to me. Replaces Spectres...because of course they do. More health than Shadow but fight entirely different. These dudes are STEALTH and SHADOW. Keep your ears open because you can hear them if they MISS you. Stay alert for their Wake Up sound so you know they are near.
14.Super Demon-- I couldnt think of a good Cyber Replacer so I settled on this guy because he fits the theme.
15. Dark Inquisitor-- Spider Mastermind replacer. This dude is rude. So fun though.1
6. Obsidian Ravager-- Baron of Hell Replacer.
17. Shadowbeast-- Hell Knight replacer. 500 health. You can shoot the Ghosts this guy emits. You MUST shoot the ghosts this guy emits.
Player. Player regens health and armor. It was a must because the enemies are rude. Health refills to 50. armor to 25. You get portable medkits and slowmo if you want to load the extra mod. Silent Fists help assassinate enemies. The Jump Kick is also silent and hits way harder than it may seem. Its also good for speed boosting for escape.
Credits--Holy Moly.
Realm 667 assets-- FRanchi SPAS 12, AUG Rifle, 44AMP, PanCor JackHammer, Power Nail Gun, PlasmaGun(D3), MP5KSD,AN-94(gun-flashes), Pyro Imp, Nightmare Imp(not d64 one), Obsidian Ravager, Superdemon, dark Inquisitor, Paladin, Phalanx Laser Tank, Draugr, BlackOps, ZSPECOPS Elites, Fallen, Banshee, Shadow, D3 Wraith, ShadowBeast, Super Devil, Zombie Henchman,Terminator, Lord of Heresy( unused)
ULTP-- Universal Liquid Texture Pack by Kalensar and Modified from various LTP packs by Project remap
Horror Movie Blue Palette-- Sourced from Cryonauts Palette Grabbag compilation.Map name script -
KipoFootsteps v5 by The Zombie Killer (based on ACS footsteps library by Ryan Cordell)More Lights v1.3 by
SnakieJakie (not very noticeable due to Palette ><)Better Plasma and Fireballs-- Cryonaut by way of Brutal FreeDoom and Kalensar
TitlePic-- https://w0.peakpx.com/wallpaper/686/371 ... il.jpgKick Art-- Sourced from Hellrider because they are the best.
Doom FireBalls--IDsoftware to maintain explosion continuity across wads
Doom BSMS assets-- Items, Sounds, medkits, ammos--- Compiled by Cryonaut.
Duke-Textures-- Modified from Duke Nukem 3D TC mod compiled by KollegeMostrich
AshtonHUD-- Modified by Kalensar by turning off the Glasses and adding Inventory display.
ALL Effects, code, and other edits deviated from OriginalsBy Kalensar
Monolith for making one of the top Horror Shooters ever: FEAR.